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(+1)

will we ever be able to smash victoria

(+2)

It's got some good content, but I feel like there's just too much. If you can, please add like a gallery cheat or something? There's too many minigames and clicking through the map, and everything

(+1)

I love that this game has paid one and that it's ahead of the public ver.

Looking forward for the new update 

I like this game🦇

When is the new update gonna have a public release on itcho

When I played this game it's different, I've been playing this game since June but now when I played it it's very very different when the game starts it's just black screen and there's dialogue, it says Mind: what am I doing in here then, the black screen disappear and I spawned in looking at a big gate and when I press the gate it has 5 choices first is knock on the gate, second is wait for someone to come, third call out, look around, and fifth do nothing then I pressed knock on the gate, but no one answered, I did wait for someone still no one, I called out but still no one, but in the look around a lady in maid dress comes and ask who am I then I pressed, the "I'm here to clean the mansion" then the lady said okay then she let me go in, then it goes black screen again and then I spawned again looking to an map first, it's the map for the mansion, then I pressed the bathroom part, then I got in there, I saw a  dialogue, it says, someone is moaning, then it looked inside and saw a girl holding a pink dildo and putting it into her pussy,then it goes back to the map, then I pressed the room 3, then I saw a girl lying in the bed holding a teddy bear, then she says, I love you beary I want you to fuck my pussy, then she take off here panties then fingered herself and put the teddy bear's face into her pussy, then she moans and moans, and I got back to looking on the map. That's all so what happened to my gameplay, it's so different can you fix it guys? Maybe I got teleported to a different game when I played this game.

(+2)

Umm, hello. What you described is definitely not our game.

I don’t even know what game you’re referring to. Are you sure you commented on the correct project and downloaded the game from this page?

Could you guys open discord appeals or something? I think I got banned 

(+1)

The only adult game I didn't jerk off, good game!

I'm stuck on the barrier blueprint quest. I don't have the blueprint. I've went back and talked to every character. The only thing that wasn't greyed out was leave option.

The current free version has this softlock. Did you complete the Journey tutorial on Easy difficulty? That cuts the reward in half, so you don’t have enough resources to build the barrier.

Or have you not played the RPG mode at all? In that case, click the portal button in the top-left corner.

Yeah when I went to do the first journey to find the stones the begin button was greyed out and didn't do anything when I tapped on it

Oh, yes, we’ve heard about this issue in older versions.

You need to change your wand and robe, then close and reopen the panel.

This has already been fixed in the new version, but it could still occur occasionally in older ones.

The issue I have with this game and gol is that when I try to start it, it doesn't load at all. It keeps freezing on the screen. If anyone knows what's wrong, can someone help me?

Due to Unity limitations, a file path that's too long can cause this issue. Move the game's installation folder closer to the root directory. For example: C:\HiddenGames\MagicAcademy

hello, when loading a save, I get this error InvalidOperationException: Sequence contains no matching element

System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <00000000000000000000000000000000>:0)

JourneySystem.Map.View.MapView.FocusOnPlayer () (at <00000000000000000000000000000000>:0)

JourneySystem.Map.View.MapView.AttachModel (GameSystems.JourneySystem.Map.Model.MapModel model) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.JourneyModel.Load (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.MapModel.Load (GameSystems.JourneySystem.Map.Model.MapModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.SquadModel.Load (GameSystems.JourneySystem.Map.Model.SquadModel+Data data, GameSystems.JourneySystem.Map.Model.MapModel map) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

JourneySystem.Items.AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

System.Nullable`1[T].UnboxExact (System.Object o) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

JourneySystem.Map.JourneyView.BeginJourney (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data savedJourney) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.JourneyModel.Load (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.MapModel.Load (GameSystems.JourneySystem.Map.Model.MapModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.SquadModel.Load (GameSystems.JourneySystem.Map.Model.SquadModel+Data data, GameSystems.JourneySystem.Map.Model.MapModel map) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

JourneySystem.Items.AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

System.Nullable`1[T].UnboxExact (System.Object o) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SwapOnMiniGame (Cores.CameraState cameraState, System.Func`1[TResult] runAction) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)

JourneySystem.Map.JourneyView.BeginJourney (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data savedJourney) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.JourneyModel.Load (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.MapModel.Load (GameSystems.JourneySystem.Map.Model.MapModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.SquadModel.Load (GameSystems.JourneySystem.Map.Model.SquadModel+Data data, GameSystems.JourneySystem.Map.Model.MapModel map) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

JourneySystem.Items.AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

Cores.<SwapOnMiniGame>d__33:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)

JourneySystem.Map.<BeginJourney>d__22:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)

GameSystems.JourneySystem.<Load>d__29:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

GameSystems.JourneySystem.Map.Model.<Load>d__50:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

GameSystems.JourneySystem.Map.Model.<Load>d__3:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

JourneySystem.Items.<Load>d__7:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cores.Save.<GetAssetAsync>d__2`1:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

DelegateList`1:Invoke(T)

UnityEngine.AsyncOperation:InvokeCompletionEvent(). 

Hi. Are you clicking the “Continue” button? Try loading the game using the “Load” button instead.

It looks like you’re currently trying to load a save from Journey mode, possibly from an older version.

The download button also returns the same error.

(1 edit)

The “Download” button? You need to click “Load” in the game and select one of the saves that isn’t from Journey mode (the tile-based map).

"I don't have a PayPal account. Is it possible for you (dev) to add a MasterCard payment option? I'm currently unable to pay via PayPal." 🥲

(+1)

Hi. Unfortunately, this isn’t our restriction. Since August of last year, itch hasn’t accepted payments for NSFW content through anything except PayPal. We were affected by this ourselves.

In the near future, we’ll look into adding a one-time purchase option on Patreon, SubscribeStar, and Boosty. We’re also currently preparing the Steam release, but the game will come out there closer to spring 2027.

how do I update the free version of the game?

(1 edit) (+1)

Anyone know how to get these scenes in the gallery? I played up until the latest story wuest, and I've done all the person quests the game offers but i dont know how to unlock them

Edit: My dumbass missed Lillian last quest, so I got 2 of the three I was missing for her. Just need the last one on that row

(1 edit) (+1)

These scenes are tied to the girls’ Personal Conflicts. You completed the game with only one of the possible endings for each girl, so that’s the one that unlocked. The second one stayed locked.

In newer versions, both will unlock at once.

(+1)

Bought outfits from Olivia but not sure how to use them lol any help?

Unfortunately, right now you can’t actually “put on” those outfits in the game. The girls basically agree to model Olivia’s clothes.

From the technical side, we originally made the game without taking costume changes into account, and only added that idea much later. Adding such a feature now would require reworking all the characters too heavily, so unfortunately there won’t be a mechanic like that.

Hi how can i unlock sex with victoria or the innkeeper?

(+2)

Right now, we don’t have scenes like that, but we’re thinking about adding them.

WindowsPlayer:0.6.6.2 (Emendatio)

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.

Parameter name: index

System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <00000000000000000000000000000000>:0)

MiniGames.PathGame.Scripts.PathGamePanel.IsOn (Point2Int index) (at <00000000000000000000000000000000>:0)

MiniGames.PathGame.Scripts.PathGamePanel.OnClick (MiniGames.PathGame.Scripts.PathGamePoint point) (at <00000000000000000000000000000000>:0)

SystemExtentions.ForEach[T] (System.Collections.Generic.ICollection`1[T] collection, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)

Framework.UI.Buttons.DecorationButton.InvokeEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

(1 edit)

Thanks for letting us know. We’ll work on fixing this error.

You can restart the game and play that card minigame again.

Could you also tell us which quest this happened in?

(+1)

I ran into a bug in the free version where I cannot begin the exploration of the tutorial portal. It worked in the browser demo without any problems, but in the downloaded free version no matter what I do it does not let me begin exploration. Any fixes for this bug? it's the first exploration/ tutorial realm and not the ice frontier.

Could you explain in more detail? What exactly do you mean by “I can’t start the exploration”?

What I mean is that the button to start the exploration at the deck building  and gear screen doesnt do anything. I try making sure my deck has the max amount of cards, I make sure not to add any, but even with doing either of them clicking the start exploration/begin button doesnt do anything and wont light up at all.

Oh, yes, we had that bug before. It’s related to how the required number of cards is calculated within the limit.

Try changing the magic wand. That should fix the problem. If it doesn’t help, try closing and reopening the panel after that.

(+1)

I changed the magic wand, but it wasnt until I changed the Robe that it decided to let me try to explore. I appreciate the help! Any other common bugs I should look out for?

Hmm... don’t complete the tutorial world on Easy difficulty, or you won’t have enough resources to build the first main-story building. We’ve already fixed this bug, but I don’t remember exactly which version it was in.

(1 edit)

All tasks for Lilian (free version) When you give her the device and offer to help, it crashes. Im also having a hard time finding the boss in fairy world.  I only have icy frontier

Hmm, did you start a new game, or are you continuing an old save? Does the Lilian bug happen every time, or does it go away if you restart the game?

(+2)

Lilian the last wish task is not working it is bug or version? i am on version 0.6.6.2

(+1)

What do you mean by “it doesn’t work”? Could you explain in more detail?

Deleted 19 days ago
(+1)

i fixed it dont worry

How?

Is there Russian language?

(+1)

Да

I see the scene with elanor and joyce haven't been fixed yet

How do you start the new lighbringers questline

(+1)

Hello, how do i proceed with the assault quest? I'm outside the church but i can't interact with it again. Do i have to start a new game?

(+3)

not gonna lie, I got so caught up in the combat that I forgot it was a nsfw game. love your work!

(+2)

Love the game

How do you get higher particles?

(+1)

Defeat bosses, take their items into your inventory, and leave through the portal; they will turn into special dust.

if i already got those items and spent the dust on cosmetics am i soft locked? or do the bosses drop more of the item?

Bosses remain available, and after each victory you’ll be able to take their item again.

Android:0.6.5.3 (Pollen)

InvalidOperationException: Sequence contains no matching element

System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <00000000000000000000000000000000>:0)

JourneySystem.Map.View.MapView.FocusOnPlayer () (at <00000000000000000000000000000000>:0)

JourneySystem.Map.View.MapView.AttachModel (GameSystems.JourneySystem.Map.Model.MapModel model) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.JourneyModel.Begin (GameCore gameCore, GameSystems.JourneySystem.PlayerState playerState, GameSystems.JourneySystem.Map.Settings.MapGenerationRule rules) (at <00000000000000000000000000000000>:0)

JourneySystem.Map.JourneyView.BeginJourney (GameSystems.JourneySystem.Map.Settings.MapGenerationRule rules, GameSystems.JourneySystem.PlayerState playerState) (at <00000000000000000000000000000000>:0)

Cores.LocationManager+<>c__DisplayClass28_0.<SwapOnJourney>g__Run|0 () (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SwapOnMiniGame (Cores.CameraState cameraState, System.Func`1[TResult] runAction) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

UI.FadePanel.Open () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

UI.FadePanel.ChangeVisible (UnityEngine.CanvasGroup graphic, UnityEngine.Vector2 border) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+NextFramePromise.MoveNext () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () (at <00000000000000000000000000000000>:0)

Cores.<SwapOnMiniGame>d__32:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

UI.<Open>d__13:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

UI.<ChangeVisible>d__15:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cysharp.Threading.Tasks.NextFramePromise:MoveNext()

Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() I have no clue what happened and uhh this what I got 😌

Judging by the error, you loaded a save from Journey mode. Is it an old save, or did you make it in this version?

You can open the load panel instead of pressing “Continue” and choose a different save or an autosave, which is in a separate tab, to continue the game.

I had left for a while, and it worked when I pressed continue, but I hadn't saved I was just playing normally and it happened. Still worked so ty 😋

Will buying the game here give me a steam key when it releases there?

(+2)

No. We’ll be releasing on Steam through a publisher, and they won’t be doing that.

But buying the game here is basically the same as buying it on Steam: all release dates are the same, and if you buy the game once on itch, you’ll get access to all future updates. It works the same as a Steam purchase.

(+4)

Personally, I think Joyce and Rose are perfect characters. I'm looking forward to Rose's BJ scene and some conversational content from Joyce.


Please speed up the update, I can't wait

(+5)

just finished the current free build, gotta say the game is incredible, but i need a little help, i dont know how to unlock the last 2 Audrey scenes and both louise and Rose's third scenes, if anyone knows id really appreciate it

I bought the paid version amd it wont let me update to the newest version

If you bought the game, you should be able to download the latest version from this page:

https://wild-pear-games.itch.io/magic-academy-full

Android:0.6.5.3 (Pollen)

DllNotFoundException: Unable to load DLL 'Live2DCubismCore'. Tried the load the following dynamic libraries: Unable to load dynamic library 'Live2DCubismCore' because of 'External/il2cpp/builds/external/baselib/Source/Posix/Baselib_DynamicLibrary_PosixApi.inl.h(33):Baselib_DynamicLibrary_OpenUtf8: Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen failed: library "Live2DCubismCore" not found

Live2D.Cubism.Core.Unmanaged.CubismCoreDll.ReviveMocInPlace (System.IntPtr memory, System.UInt32 mocSize) (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.Unmanaged.CubismUnmanagedMoc..ctor (System.Byte[] bytes) (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.Unmanaged.CubismUnmanagedMoc.FromBytes (System.Byte[] bytes) (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.CubismMoc.Revive () (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.CubismMoc.AcquireUnmanagedMoc () (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.CubismTaskableModel..ctor (Live2D.Cubism.Core.CubismMoc moc) (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.CubismModel.Reset (Live2D.Cubism.Core.CubismMoc moc) (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.CubismModel.get_Parameters () (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Framework.CubismEyeBlinkController.Refresh () (at <00000000000000000000000000

000000>:0)

Unfortunately, the animation SDK developer has dropped support for devices with your processor. We're looking for a way to fix this

as good as it seems, it won't load for me.

Could you give us more details? Are you running the web version?

yeah, waited like 10 minutes on the loading screen and nothing happened.

É um ótimo jogo é estou pensando em comprar, mas estou com uma dúvida já que sou novo nisso de comprar jogos. O preço atual é o valor total ou é um valor mensal? É quando eu comprar o jogo as próximas atualizações/versões vão se agregar imediatamente ao jogo ou terei que fazer mais alguma coisa pra ter as próximas versões, tipo pagar novamente pra obter a nova versão recém lançada ou ter que baixar novamente? Quero tirar minhas dúvidas primeiro antes de decidir.

No nosso caso, a compra funciona de forma parecida com uma compra na Steam. Ou seja, você recebe acesso à versão completa, que continuará sendo atualizada conforme os patches forem lançados.

Então você não precisará pagar novamente até o lançamento final.

(1 edit)

É onde eu vejo os patches lançados para poder agregalos ao jogo?

O jogo tem duas páginas separadas: uma gratuita e uma paga. Ao comprar o jogo na página paga, você receberá acesso à versão completa. Quando uma nova versão for lançada, basta abrir a página novamente e baixar o novo arquivo.

Tem outra maneira de comprar o jogo que não seja pela PayPal?

Essa restrição é definida pela própria plataforma itch.io; nós não podemos alterá-la.

Daqui a aproximadamente meio ano, o jogo será lançado na Steam, onde haverá mais opções de compra.

Good game. Started playing it a week ago and it really has some fun mechanics. The portal minigame shines for it's simplicity wich is a good decision in an adult game. Nothing too hard but still rewarding.  Great art, good music and is set in an interesting situation. 

Maybe it's me, but the game does feel a too inclined to the errand boy role. That's not my style, I still have nightmares of clicking Audrey to see on top of the options another quest line.  I know it still has more to offer and surely the content I haven't seen has to be better. But to be honest I don't want to grind that much. 

MC has a problem --> search for he help of a side character --> side has problems too --> help them fix them so they can fix yours --> repeat

I won't continue playing, but alas it's a great work.

Yes, at some point the writer’s work got ahead of the artist’s, so the middle of the game ended up with a lot of “go there” -> “go here” quests.

Right now, one of the things we’re working on is cutting down those quests and filling the mid-game with new art content.

(+1)

What are the differences between the public and paid versions? Is the public version very limited in terms of scenes? Excuse my questions, but I'm really curious 😅

(+1)

At the moment, the public version is 2 months behind the paid version. In the future, that gap will increase. Closer to release, the free version will stop receiving updates.

I understand, thank you for the reply. I'll buy the paid version in the future; it's an excellent game, the developers are artists. Is there a guide I can look at?

a guid? 

Hello, I have to fix a fence here and it takes 2 magic stones, but I only have 1, and the ruins don't work, what should I do?

Hi! You completed the tutorial on “Easy” difficulty, and that cuts the rewards in half. As a result, instead of the 2 stones needed for construction, you received 1. We’ve already fixed this in the next update, but unfortunately you’ll need to either load a save from before the tutorial or start over from the beginning.

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Thanks for telling me

Hello please i need help, it says "assault" i don't know what to do? 

Thank u

Hi. You need to click on the cathedral building in the city center.

If you don’t have an objective for this quest, it means you loaded an autosave that was made in the old version right before the assault. Open the load panel, go to the autosaves section, the letter “A”, and load an earlier save.

If there a patch to put the original spell names back?

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No. Besides, the combat system itself is under close review right now.

We’re going to rework many builds and cards, then rename all the cards so you no longer have to memorize their names, and their purpose will be clear from the card name itself.

Hi, i installed the 0.6.5.3 version for android and this shows when i open the game:

Android:0.6.5.3 (Pollen)

DllNotFoundException: Unable to load DLL 'Live2DCubismCore'. Tried the load the following dynamic libraries: Unable to load dynamic library 'Live2DCubismCore' because of 'External/il2cpp/builds/external/baselib/Source/Posix/Baselib_DynamicLibrary_PosixApi.inl.h(33):Baselib_DynamicLibrary_OpenUtf8: Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen failed: library "Live2DCubismCore" not found

Live2D.Cubism.Core.Unmanaged.CubismCoreDll.ReviveMocInPlace (System.IntPtr memory, System.UInt32 mocSize) (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.Unmanaged.CubismUnmanagedMoc..ctor (System.Byte[] bytes) (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.Unmanaged.CubismUnmanagedMoc.FromBytes (System.Byte[] bytes) (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.CubismMoc.Revive () (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.CubismMoc.AcquireUnmanagedMoc () (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.CubismTaskableModel..ctor (Live2D.Cubism.Core.CubismMoc moc) (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.CubismModel.Reset (Live2D.Cubism.Core.CubismMoc moc) (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Core.CubismModel.get_Parameters () (at <00000000000000000000000000000000>:0)

Live2D.Cubism.Framework.CubismEyeBlinkController.Refresh () (at <00000000000000000000000000000000>:0)

Unfortunately, the animation SDK developer has dropped support for devices with your processor. We're looking for a way to fix this.

Thanks for the reply, I'll try playing in my PC

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What processor do you have?

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