Hi, I finished the last public version before this one (public 0.4.5) and now trying to play the new public version 0.5.0.2 with my save, i´m not getting any new quests or anything no matter how many days i pass, will i have to make a new game?
Also i´m absolutly loving the game, the graphics, the art, the storyline and the gameplay, everything is incredible.
With the awkwardness root quest, I'm unsure if the tasks were supposed to be completed in a specific order, or if I'm supposed to find a specific item, but I'm soft locked on "travel to forest day" and can't progress.
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Does this game have girls with small booba or only big booba?
I tried to save, but then a error occurred and deleted my save. Here the copied message.
InvalidOperationException: Sequence contains no matching element
System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <00000000000000000000000000000000>:0)
JourneySystem.Map.View.MapView.AttachModel (GameSystems.JourneySystem.Map.Model.MapModel model) (at <00000000000000000000000000000000>:0)
GameSystems.JourneySystem.JourneyModel.Load (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data data) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
GameSystems.JourneySystem.Map.Model.MapModel.Load (GameSystems.JourneySystem.Map.Model.MapModel+Data data) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
GameSystems.JourneySystem.Map.Model.SquadModel.Load (GameSystems.JourneySystem.Map.Model.SquadModel+Data data, GameSystems.JourneySystem.Map.Model.MapModel map) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
JourneySystem.Items.AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)
DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted[TAwaiter,TStateMachine] (TAwaiter& awaiter, TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)
JourneySystem.Map.JourneyView.BeginJourney (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data savedJourney) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)
GameSystems.JourneySystem.JourneyModel.Load (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data data) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
GameSystems.JourneySystem.Map.Model.MapModel.Load (GameSystems.JourneySystem.Map.Model.MapModel+Data data) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
GameSystems.JourneySystem.Map.Model.SquadModel.Load (GameSystems.JourneySystem.Map.Model.SquadModel+Data data, GameSystems.JourneySystem.Map.Model.MapModel map) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
JourneySystem.Items.AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)
DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted[TAwaiter,TStateMachine] (TAwaiter& awaiter, TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SwapOnMiniGame (Cores.CameraState cameraState, System.Func`1[TResult] runAction) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)
JourneySystem.Map.JourneyView.BeginJourney (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data savedJourney) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)
GameSystems.JourneySystem.JourneyModel.Load (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data data) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
GameSystems.JourneySystem.Map.Model.MapModel.Load (GameSystems.JourneySystem.Map.Model.MapModel+Data data) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
GameSystems.JourneySystem.Map.Model.SquadModel.Load (GameSystems.JourneySystem.Map.Model.SquadModel+Data data, GameSystems.JourneySystem.Map.Model.MapModel map) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
JourneySystem.Items.AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)
DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
JourneySystem.Map.<BeginJourney>d__22:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
GameSystems.JourneySystem.<Load>d__29:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
GameSystems.JourneySystem.Map.Model.<Load>d__48:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
GameSystems.JourneySystem.Map.Model.<Load>d__3:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&)
Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
JourneySystem.Items.<Load>d__7:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cores.Save.<GetAssetAsync>d__2`1:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Have you tried to stay in Journey?
How does it work, seems like the game remembered I had saves when I tried it out the last time?
Hi, I finished the last public version before this one (public 0.4.5) and now trying to play the new public version 0.5.0.2 with my save, i´m not getting any new quests or anything no matter how many days i pass, will i have to make a new game?
Also i´m absolutly loving the game, the graphics, the art, the storyline and the gameplay, everything is incredible.
speak with Rose and Elizabeth for character-side quests
With the awkwardness root quest, I'm unsure if the tasks were supposed to be completed in a specific order, or if I'm supposed to find a specific item, but I'm soft locked on "travel to forest day" and can't progress.
can you send journal screenshot?
make the goblin barbarian fight easier, its way too hard
download new public version and set journey difficulty on easy