ola quero informar que talves esteja tendo um bug na missão raiz do constrangimento, a missão pede que eu visite a borda da floresta durante o dia, mas quando vou até la não acontece nem uma interação. espero que te ajude, adoro este jogo obrigado
Olá! Obrigado pela mensagem sobre o erro! Na próxima atualização, teremos a correção. Por enquanto, você pode tentar carregar um save anterior. O erro ocorre quando você chega nessa localização com duas missões ativas que exigem visita ao local. Aí, uma das missões "trava".
I don't really understand the inner conflict system. Do the icons on the character menu mean conflicts I've helped resolve? Is it a good thing? Also, on the same menu, what is the end result of the slider (for example, stability/experiments) for Rose? I mean just in general--will it affect the outcome of the game a lot? BTW, this is the best game I've played in a while. It's so well made that while it's not the type of game I usually like, I love it. You have put a LOT of time, energy and love into this game, and it shows!!
Thank you for the kind words—we're happy to hear that!
The "inner conflict" system implies that the character has "doubts" about how they should "live their life." Through quests, you'll sway the character toward one side (we'll update the visuals a bit to make it clearer). The balance of this "slider" will affect the decision the character makes in the final quest and their personal individual ending when the game reaches its conclusion.
im playing the free vertion and i dont get any more quests after the christmas one and even that quest suddenly ends with just removeing all the decorations. no party or anything
Did you go there while another quest requiring you to visit that location was still active? We'll fix this in the next update, or you can load an earlier save where only one quest was active.
If you don't understand how the mini-game works—click the question mark button on the panel (usually at the top right)—it will explain the mechanics in more detail. If I understood your question correctly.
YA LO AVERIGUE, Te voy a decir lo que hice paso por paso hasta llegar a la solución: primero tienes que tocar el botón "esperar" hasta que sea de tarde, luego ve a tu oficina y veras al tabernero, luego ve a la taberna y veras a lilian.
Hola, welp i'm here to ask a bit, is the game worth my time?, and i got a really bad kink for realism on games i play, so simple questions first does it have pregnancy?
brub, quite the answer though "no,no,no" i respect that, welp the art is good, the story is a bit cranky and unrealistic and probably won't give heavy lore at all, the characters....no comment on that, just cute if i had to say non sensually, but what dragged me in was the fighting system, it reminds me of knightly passions or whatever the name was, but overall the game is kinda worth some of my time (though i already downloaded and played a bit of it before i commented before just wanted to check, and are any of these questions gonna be added later on?.
Introducing a "pregnancy" mechanic would imply a somewhat different type of gameplay—we don’t plan to develop the game indefinitely, so we already have rough ideas on how to wrap up the story, and it doesn’t involve such long time spans.
I might not have fully understood the hardmode part—I thought you meant romantic/sexual relationships. In our card-based roguelike, we have difficulty levels, and we’re actually planning to expand it soon with new enemies.
It’s hard to talk about "realism" in a game set in a magical world with wands, ghosts, and spells. We’re aiming for a lighthearted, humorous rom-com with some serious choices that may affect the characters’ story endings.
What i meant by *hardmode* is, how should i describe it?....hardmode, like thougher choices, sometimes or many time characters often have to endure loved ones' loss, harder fights, a darker more evil like tone, basically, a mode where players alway want to seek the perfect route but never quite get to it, as for the realism, ssimple ones are food water, body needs, like act like humans basically, but more intense one is one implanted with hardmode, healing magic scarce, wounds don't heal in a day, things that make sense, a monster will not attack who is strong, targetting the weak, a character won't say, i love you out of the blue, things that make players say i can survive, so realism is just better hardmode
Hmm... No, our game is quite friendly. I'd rather describe it as a "romantic comedy." But in terms of story logic—we always try to stick to "logical" progression or explain events as rationally as possible.
Согласен сейчас определённо неуместно это добавлять но как на будущее было бы хорошо если бы это было, ну и например в портала в других мирах может быть другой поток времени (более быстрый) из за чего мы можем повстречать своих детей и например чтобы из за смещения генов двух миров они превосходили свои рассы и главенствовали там и когда мы повстречаем наших взрослых детей королями в других мирах (хотя только несколько дней назад этих детей и сделали) это тоже многое бы открывало
I'm playing the latest version of the game and I have the following questions: Where can I find Lillian in the dressmaker's quest? I can't give resources to Tom, or talk to him after Victoria's request? What should I do if I'm playing on my phone?
I downloaded the game archive and unpacked all the files.If some file is missing, then it is not in the game archive.BUT the game says that there is no entry to the UNITY.dll library, although this file exists at the specified path.Most likely it was compiled incorrectly.Many still have win 7,8.It is a pity that such high requirements for the game, although the game is simple.For this, of course, I will not install win 11, and even more so buy a new PC, since the old board does not support the installation of win 11
I have many games on this engine and they work on win 8. I think maybe it was worth using the version that supports older machines.You have greatly limited the number of possible players.You know better ...
so that there are no claims if someone pays and cannot play, indicate the compatibility of the program with the operating system
So I noticed an issue and i have no idea what's causing it, but it renders some cards literally unusable. Any cards that bring up a menu (Wingardium Leviosa, Reparo) will allow me to select cards, but once i try to click "apply" it'll close the window and just not do anything. I tried pressing space or enter to apply instead and they just don't do anything, making these cards (and possibly others, I have only just gotten into the battling aspect) unusable and a waste of hand space.
Thank you, I'll look into this issue. It's possible I recently made changes to the combat system and accidentally affected them. Which version are you using?
Please tell me what to do. I understand that I can't use the saves from the previous version, but I'm too lazy and don't have time to play the game again in the new version. I'm getting an error.
Our game supports saves from older versions. Maybe you're trying to continue a save from last year when this system didn't exist? If so—it's better to start the game over, as a lot has changed.
Are you sure you visited the right location at the right time of day? (It's the location at the top left near the sawmill—a section of the forest.) At the top right, there should be a "Day" label under the time counter.
Hi! We're updating all versions. The date next to the version is related to an Itch feature. The free Android Itch version is the previous paid version. We have to reupload the other versions to maintain the "update" functionality through the Itch app—if we do this with Android, Itch will archive it as a zip, and you won't be able to install it via a mobile browser. In other words, the free Android version matches the free versions on other platforms (you can check the version in the main menu).
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Hey, any news on Audrey
Update 0.5.5 will be available on itch by the end of this week. It's already accessible for our subscribers on subscription-based platforms.
May I ask if there is an Android version available
Oh, I saw it
ola quero informar que talves esteja tendo um bug na missão raiz do constrangimento, a missão pede que eu visite a borda da floresta durante o dia, mas quando vou até la não acontece nem uma interação. espero que te ajude, adoro este jogo obrigado
Olá! Obrigado pela mensagem sobre o erro! Na próxima atualização, teremos a correção. Por enquanto, você pode tentar carregar um save anterior. O erro ocorre quando você chega nessa localização com duas missões ativas que exigem visita ao local. Aí, uma das missões "trava".
Obrigado
I don't really understand the inner conflict system. Do the icons on the character menu mean conflicts I've helped resolve? Is it a good thing? Also, on the same menu, what is the end result of the slider (for example, stability/experiments) for Rose? I mean just in general--will it affect the outcome of the game a lot? BTW, this is the best game I've played in a while. It's so well made that while it's not the type of game I usually like, I love it. You have put a LOT of time, energy and love into this game, and it shows!!
Thank you for the kind words—we're happy to hear that!
The "inner conflict" system implies that the character has "doubts" about how they should "live their life." Through quests, you'll sway the character toward one side (we'll update the visuals a bit to make it clearer). The balance of this "slider" will affect the decision the character makes in the final quest and their personal individual ending when the game reaches its conclusion.
im playing the free vertion and i dont get any more quests after the christmas one and even that quest suddenly ends with just removeing all the decorations. no party or anything
The spy mission is bugged for me. I did the autosave and it did not work. I downloaded the game again and still the same bug
Could you explain in more detail what the issue is?
Why did my mission to Awkward Root let me visit the forest during the day, but there was no interaction
Did you go there while another quest requiring you to visit that location was still active? We'll fix this in the next update, or you can load an earlier save where only one quest was active.
How do I get the fast option to work on phone I try to click it and it doesnt work it lights up then goes off.
If you don't understand how the mini-game works—click the question mark button on the panel (usually at the top right)—it will explain the mechanics in more detail.
If I understood your question correctly.
steps in English at the end
YA LO AVERIGUE, Te voy a decir lo que hice paso por paso hasta llegar a la solución: primero tienes que tocar el botón "esperar" hasta que sea de tarde, luego ve a tu oficina y veras al tabernero, luego ve a la taberna y veras a lilian.
-oficce in the afternoon.
-go to the tavern in the afternoon the same day.
-lilian in the tabern.
Hi! The forest edge is a location in the woods near the sawmill. Lilian works at the tavern in the evenings.
where are all the scroll fragments im stuck i found 2 of them
Can someone please tell how to save the game? Ive searched every part of the menu and I just cant find the botton
Im playing it on browser, idk if that affects something
The browser version is a Demo. It's short, and the save will only be at the end of the demo version for export on device.
Thanks
Hola, welp i'm here to ask a bit, is the game worth my time?, and i got a really bad kink for realism on games i play, so simple questions first
does it have pregnancy?
does it have hardmode?
and most of all how close to realistic it is?
no, no, no
brub, quite the answer though "no,no,no" i respect that, welp the art is good, the story is a bit cranky and unrealistic and probably won't give heavy lore at all, the characters....no comment on that, just cute if i had to say non sensually, but what dragged me in was the fighting system, it reminds me of knightly passions or whatever the name was, but overall the game is kinda worth some of my time (though i already downloaded and played a bit of it before i commented before just wanted to check, and are any of these questions gonna be added later on?.
Introducing a "pregnancy" mechanic would imply a somewhat different type of gameplay—we don’t plan to develop the game indefinitely, so we already have rough ideas on how to wrap up the story, and it doesn’t involve such long time spans.
I might not have fully understood the hardmode part—I thought you meant romantic/sexual relationships. In our card-based roguelike, we have difficulty levels, and we’re actually planning to expand it soon with new enemies.
It’s hard to talk about "realism" in a game set in a magical world with wands, ghosts, and spells. We’re aiming for a lighthearted, humorous rom-com with some serious choices that may affect the characters’ story endings.
What i meant by *hardmode* is, how should i describe it?....hardmode, like thougher choices, sometimes or many time characters often have to endure loved ones' loss, harder fights, a darker more evil like tone, basically, a mode where players alway want to seek the perfect route but never quite get to it, as for the realism, ssimple ones are food water, body needs, like act like humans basically, but more intense one is one implanted with hardmode, healing magic scarce, wounds don't heal in a day, things that make sense, a monster will not attack who is strong, targetting the weak, a character won't say, i love you out of the blue, things that make players say i can survive, so realism is just better hardmode
Hmm... No, our game is quite friendly.
I'd rather describe it as a "romantic comedy." But in terms of story logic—we always try to stick to "logical" progression or explain events as rationally as possible.
Однако печально что беременности не будет и в будущем, все же было бы интересно не только сторонних людей учить магии но и своих детей
Это подразумевает совершенно другой тип геймплея. На данный момент мы этого не планируем. Может быть в следующей части.
Согласен сейчас определённо неуместно это добавлять но как на будущее было бы хорошо если бы это было, ну и например в портала в других мирах может быть другой поток времени (более быстрый) из за чего мы можем повстречать своих детей и например чтобы из за смещения генов двух миров они превосходили свои рассы и главенствовали там и когда мы повстречаем наших взрослых детей королями в других мирах (хотя только несколько дней назад этих детей и сделали) это тоже многое бы открывало
I'm playing the latest version of the game and I have the following questions: Where can I find Lillian in the dressmaker's quest? I can't give resources to Tom, or talk to him after Victoria's request? What should I do if I'm playing on my phone?
Лилиан в трактир вечером на месте тома с определённого момента игры начинает стоять, если ещё не стоит выполни остальные квесты
Game don`t run under win 8. Not find entry point into UnityPlayer.dll
I think the Unity engine no longer supports Windows 8, or you didn't download all the game files.
I downloaded the game archive and unpacked all the files. If some file is missing, then it is not in the game archive. BUT the game says that there is no entry to the UNITY.dll library, although this file exists at the specified path. Most likely it was compiled incorrectly. Many still have win 7,8. It is a pity that such high requirements for the game, although the game is simple. For this, of course, I will not install win 11, and even more so buy a new PC, since the old board does not support the installation of win 11
We do not set these requirements. These are the requirements of the development engine.
I have many games on this engine and they work on win 8. I think maybe it was worth using the version that supports older machines. You have greatly limited the number of possible players. You know better ...
so that there are no claims if someone pays and cannot play, indicate the compatibility of the program with the operating system
Thanks for the note—I've added more details about platform support to the game's description.
Where do you get magic Dust for the Skeletons in the Closet quest?
All items in your inventory in Journey mode (the portal icon on the top left) turn into Magic Dust when you exit the map through the portal.
游戏不错,而且有中文,好评
So I noticed an issue and i have no idea what's causing it, but it renders some cards literally unusable. Any cards that bring up a menu (Wingardium Leviosa, Reparo) will allow me to select cards, but once i try to click "apply" it'll close the window and just not do anything. I tried pressing space or enter to apply instead and they just don't do anything, making these cards (and possibly others, I have only just gotten into the battling aspect) unusable and a waste of hand space.
Thank you, I'll look into this issue. It's possible I recently made changes to the combat system and accidentally affected them. Which version are you using?
0.5.0.2
NullReferenceException: Object reference not set to an instance of an object.
Location.LocationRoot.GetDataObject () (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SaveLocationState () (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SwapAsync (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.UnityEngine.ResourceManagement.IUpdateReceiver.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)
DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.ResourceManager.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Nullable`1[T].UnboxExact (System.Object o) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
Cores.LocationManager.Swap (System.String targetGuid) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SwapAsync (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.UnityEngine.ResourceManagement.IUpdateReceiver.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)
DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.ResourceManager.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)
Cores.<Swap>d__20:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
Cores.<SwapAsync>d__23:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement
.ResourceManager:Update(Single)
What were you doing when you received this error? Perhaps you were trying to download some very old save?
Please tell me what to do. I understand that I can't use the saves from the previous version, but I'm too lazy and don't have time to play the game again in the new version. I'm getting an error.
Our game supports saves from older versions. Maybe you're trying to continue a save from last year when this system didn't exist? If so—it's better to start the game over, as a lot has changed.
hehe nice
Visit the location:Forest edge.Day ,This task cannot be completed
Are you sure you visited the right location at the right time of day? (It's the location at the top left near the sawmill—a section of the forest.) At the top right, there should be a "Day" label under the time counter.
Yes, and I tried it at more than one time.
What version of the game are you playing? Check the bottom of the in-game menu. Did you have two simultaneous quests for this location?
0.5.0.2 I went to the forest as soon as I woke up the next day
apk
why there is no android version no more ?
Hi! We're updating all versions. The date next to the version is related to an Itch feature. The free Android Itch version is the previous paid version. We have to reupload the other versions to maintain the "update" functionality through the Itch app—if we do this with Android, Itch will archive it as a zip, and you won't be able to install it via a mobile browser. In other words, the free Android version matches the free versions on other platforms (you can check the version in the main menu).
oh okay didnt know that
#rosesupremacy
为什么浏览器上没有存档功能
is icy frontier the Journey available or what since i cant find ancient forest
Keep completing other quests, and the Ancient Forest will become available to you.