On version 0.5.5.4, is it just me or are the fight during exploration completely busted?
Issues I'm getting:
armor stacks on the player are removed *before* the enemies attacks, making them useless.
enemy "tell" (the circle with their next action) is broken; for example, if it shows a shield, when I end turn, it changes to a sword AND the enemy attack at the same time. It is consistent with all enemies, all the time.
this same hint circle is sometimes broken and display a number like "5"
some attack animation just won't play. Mob stays here, player life goes down
losing a fight gives the error screen with a NullReferenceException (pasted below). This happens seldomly in some fights, but consistently in the goblin mama fight. I mean, the boss in goblin forest.
some elements in the UI overlap during fights (like the wand effect and buttons in the top-left corner), buff/debuff description are behind the UI
It's weird. This makes shields unusable, strategy impossible to plan, and just kick the player out of some fights
NullReferenceException: Object reference not set to an instance of an object.
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Yo.
On version 0.5.5.4, is it just me or are the fight during exploration completely busted?
Issues I'm getting:
It's weird. This makes shields unusable, strategy impossible to plan, and just kick the player out of some fights
NullReferenceException: Object reference not set to an instance of an object.
JourneySystem.Battle.BattleModel.TurnEnd () (at <00000000000000000000000000000000>:0)
JourneySystem.Battle.BattleModel.DoNextTurn () (at <00000000000000000000000000000000>:0)
JourneySystem.Battle.BattleModel.NewRound () (at <00000000000000000000000000000000>:0)
JourneySystem.Battle.BattleModel.DoNextTurn () (at <00000000000000000000000000000000>:0)
JourneySystem.Battle.BattleModel.TurnEnd () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()
Hello, just purchased the game to try out on android (0.5.2) and I'm getting an error on starting a new game,
NullReferenceException while executing 'InputSystem.onBeforeUpdate' callbacks
This is happening on the name entry prompt...
What version of Android do you have? What game version is shown at the bottom of the main menu?
I'm on 15.0 for android and for the game, I tried both 0.5.0.2 (Engorgio) and 0.5.2 (Portus) with no luck, thanks for any help.
try it in new version 0.5.5