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Over 48,000 erotic games Check Out

Updated Version here - https://psee.io/86qrw7

I was able to run the game file originally but a week later and it’s gotten stuck loading

Atualizei o jogo , agora não consigo mais entrar no jogo


Quando lança nova atualização? Já fiz todas as missões 

Anyone else running into the issue where damage heals the bad guys, instead

(1 edit)

I'm having an issue i haven't faced with other games avaliable for android download, magic academy isn't opening. I went through the small intro but the game is ejecting me,  originally for the enter your name section but now it won't even open.  How can I fix this?

for some reason or im missing something, but i cant find the goblin forest

(1 edit)

I played this game 2 years ago and randomly remembered it today and wanted to see the progress only to quicky realise that i am completly unable to play it on Android.

As soon as it gives me prompt to input character name the game crashes both on web and downloaded.

Worth to note that on web it's less prone to crashing due to not inputting character name and it loading into beginning dialog immediately but it still crashed after the attempt to follow Vic to manor as first quest

Is there a fix or a possibility of downloading 0.5.5 for testing comparison.

(+1)

Honestly the update is very laggy (Im on mobile). Still a good update

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does anyone have a save file for when you meet the dragon lady

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Updated Version here - https://lilurl.run/qhGSkd

(+1)

Very good, and good german translation ;) Hyped for more <3

Can't place 2_scroll in 0:0 with rotate Horizontal

 #0 0x6f83381ce4 (libunity.so) ? 0x0

 #1 0x6f83a8a2ac (libunity.so) ? 0x0

 #2 0x6f83021b48 (libunity.so) ? 0x0

 #3 0x6f83021a58 (libunity.so) ? 0x0

 #4 0x6eeb1a98fc (libil2cpp.so) ? 0x0

 #5 0x6ee6e5fc24 (libil2cpp.so) ? 0x0

 #6 0x6ee6e5f634 (libil2cpp.so) ? 0x0

 #7 0x6ee6df4724 (libil2cpp.so) ? 0x0

 #8 0x6ee6e21f9c (libil2cpp.so) ? 0x0

 #9 0x6ee6dcec7c (libil2cpp.so) ? 0x0

 #10 0x6ee6dcbc20 (libil2cpp.so) ? 0x0

 #11 0x6ee6dcd900 (libil2cpp.so) ? 0x0

 #12 0x6ee948700c (libil2cpp.so) ? 0x0

 #13 0x6eeab00f98 (libil2cpp.so) ? 0x0

 #14 0x6eeab35ae8 (libil2cpp.so) ? 0x0

 #15 0x6ee6cf8778 (libil2cpp.so) ? 0x0

 #16 0x6ee6cf86c4 (libil2cpp.so) ? 0x0

 #17 0x6f832c0e80 (libunity.so) ? 0x0

 #18 0x6f832d4b48 (libunity.so) ? 0x0

 #19 0x6f831aa2a4 (libunity.so) ? 0x0

 #20 0x6f831aa260 (libunity.so) ? 0x0

 #21 0x6f831aa504 (libunity.so) ? 0x0

 #22 0x6f83368d54 (libunity.so) ? 0x0

 #23 0x6f83369cac (libunity.so) ? 0x0

 #24 0x

7222f4a0 (boot.oat) ? 0x0

Download the game again. This was fixed in the latest update.

It's always crash every time I defeat a goblin plss fix it it's goblin edge level with the wolf boss with sexy body asf

Download the game again. This was fixed in the latest update.

Tengo un problema. Descargué la última versión, pero no me dejará avanzar en la historia como si no hubiera nada nuevo.

talk with characters 

Cómo puedo ase la misión  visita la ubicación de sala de conferencias.tarde

how do you save on the gam

(+2)

hi, the game has continously crashed on my phone when downloaded and on browser, and has prevented the onscreen keyboard from showing up and then crashing, are there any free fixes?

I cannot download the game. Not only this but any game on itch.io

itch is buggy with downloads, if there is high download traffic it can cause your downloads to fail. Just keep retrying or go to f95 zone, the dev seems to have it there as well.

Like the new contents, but lots of crashes when playing on Android, maybe there is a log that i can send to you ?

(1 edit)

Have you had crashes in our game before? 

Everyone, I am unable to complete the mysterious thief's evening mission at the podium

Hi, will the subscriber version - 0.5.7 be available to everyone? If so, when will it happen?

Yes, it will. When the new subscriber version will be available. In 2-3 weeks, I think.

Help?


NullReferenceException: Object reference not set to an instance of an object.

JourneySystem.Battle.BattleModel.TurnEnd () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

ok now I can't access the goblin forest.

You need to complete other quests. goblin forest opens as part of the main quest, we are now redoing their order so that such blockers do not happen.

This happens if you try to skip a turn when the enemies are already dead (visually, they might still be on stage—the death effect is still playing).
This was fixed in the next patch.

Can't place 0_goblin-helmet in 0:0 with rotate Horizontal

 #0 0x7d6cf87ce4 (libunity.so) ? 0x0

 #1 0x7d6d6902ac (libunity.so) ? 0x0

 #2 0x7d6cc27b48 (libunity.so) ? 0x0

 #3 0x7d6cc27a58 (libunity.so) ? 0x0

 #4 0x7d6900d8fc (libil2cpp.so) ? 0x0

 #5 0x7d64cc3c24 (libil2cpp.so) ? 0x0

 #6 0x7d64cc3634 (libil2cpp.so) ? 0x0

 #7 0x7d64c58724 (libil2cpp.so) ? 0x0

 #8 0x7d64c85f9c (libil2cpp.so) ? 0x0

 #9 0x7d64c32c7c (libil2cpp.so) ? 0x0

 #10 0x7d64c2fc20 (libil2cpp.so) ? 0x0

 #11 0x7d64c31900 (libil2cpp.so) ? 0x0

 #12 0x7d672eb00c (libil2cpp.so) ? 0x0

 #13 0x7d68964f98 (libil2cpp.so) ? 0x0

 #14 0x7d68999ae8 (libil2cpp.so) ? 0x0

 #15 0x7d64b5c778 (libil2cpp.so) ? 0x0

 #16 0x7d64b5c6c4 (libil2cpp.so) ? 0x0

 #17 0x7d6cec6e80 (libunity.so) ? 0x0

 #18 0x7d6cedab48 (libunity.so) ? 0x0

 #19 0x7d6cdb02a4 (libunity.so) ? 0x0

 #20 0x7d6cdb0260 (libunity.so) ? 0x0

 #21 0x7d6cdb0504 (libunity.so) ? 0x0

 #22 0x7d6cf6ed54 (libunity.so) ? 0x0

 #23 0x7d6cf6fcac (libunity.so) ? 0x0

 #24 0x72453730 (boot.oat) ? 0x0

I got this error 

(+1)

Are ya'll going to add sound effects?

(+1)

Yes, we plan to do this.

Add skip button please

Hold down Ctrl or select rewind from the top left

I did however it doesnt work even with the fast forward. Anything that I can do? Should i redownload the game or what. Thank you for the fast response btw.

Currently, rewind only works for previously read dialogues.

This glitch happened after I defeated a goblin.


Can't place 2_stuff in 0:0 with rotate Horizontal

0x00007ffdd84ab632 (UnityPlayer) UnityMain

0x00007ffdd84ab3f7 (UnityPlayer) UnityMain

0x00007ffdd829d748 (UnityPlayer) UnityMain

0x00007ffdd84a61de (UnityPlayer) UnityMain

0x00007ffdd8c3a9b0 (UnityPlayer) UnityMain

0x00007ffdd7b470d5 (UnityPlayer) 

0x00007ffdd58e42d2 (GameAssembly) mono_type_size

0x00007ffdd593413a (GameAssembly) mono_type_size

0x00007ffdd58e57b7 (GameAssembly) mono_type_size

0x00007ffdd25c62cf (GameAssembly) mono_type_size

0x00007ffdd25c64db (GameAssembly) mono_type_size

0x00007ffdd2557ef4 (GameAssembly) mono_type_size

0x00007ffdd257dc5c (GameAssembly) mono_type_size

0x00007ffdd2535aec (GameAssembly) mono_type_size

0x00007ffdd252edcd (GameAssembly) mono_type_size

0x00007ffdd3c92eb0 (GameAssembly) mono_type_size

0x00007ffdd50c0886 (GameAssembly) mono_type_size

0x00007ffdd50faf0d (GameAssembly) mono_type_size

0x00007ffdd2431696 (GameAssembly) il2cpp_runtime_class_init

0x00007ffdd2431149 (GameAssembly) il2cpp_runtime_class_init

0x00007ffdd820291a (UnityPlayer) 

0x00007ffdd80411df (UnityPlayer) 

0x00007ffdd8041292 (UnityPlayer) 

0x00007ffdd8293b0a (UnityPlayer) 

0x00007ffdd829620d (UnityPlayer) 

0x00007ffdd8299146 (UnityPlayer) 

0x00007ffdd829934b (UnityPlayer) UnityMain

0x00007ff6d26511f2 (Magic Academy) 

0x00007ffe89d5e8d7 (KERNEL32) BaseThreadInitThunk

0x00007ffe8aba8d9c (ntdll) RtlUserThreadStart

Hi, this glitch appeared when I defeated a boss.

Can't place 1_amulet-2 in 0:0 with rotate Horizontal

0x00007ffe87a8b632 (UnityPlayer) UnityMain

0x00007ffe87a8b3f7 (UnityPlayer) UnityMain

0x00007ffe8787d748 (UnityPlayer) UnityMain

0x00007ffe87a861de (UnityPlayer) UnityMain

0x00007ffe8821a9b0 (UnityPlayer) UnityMain

0x00007ffe871270d5 (UnityPlayer) 

0x00007ffe689b42d2 (GameAssembly) mono_type_size

0x00007ffe68a0413a (GameAssembly) mono_type_size

0x00007ffe689b57b7 (GameAssembly) mono_type_size

0x00007ffe656962cf (GameAssembly) mono_type_size

0x00007ffe656964db (GameAssembly) mono_type_size

0x00007ffe65627ef4 (GameAssembly) mono_type_size

0x00007ffe6564dc5c (GameAssembly) mono_type_size

0x00007ffe65605aec (GameAssembly) mono_type_size

0x00007ffe655fedcd (GameAssembly) mono_type_size

0x00007ffe66d62eb0 (GameAssembly) mono_type_size

0x00007ffe68190886 (GameAssembly) mono_type_size

0x00007ffe681caf0d (GameAssembly) mono_type_size

0x00007ffe65501696 (GameAssembly) il2cpp_runtime_class_init

0x00007ffe65501149 (GameAssembly) il2cpp_runtime_class_init

0x00007ffe877e291a (UnityPlayer) 

0x00007ffe876211df (UnityPlayer) 

0x00007ffe87621292 (UnityPlayer) 

0x00007ffe87873b0a (UnityPlayer) 

0x00007ffe8787620d (UnityPlayer) 

0x00007ffe87879146 (UnityPlayer) 

0x00007ffe8787934b (UnityPlayer) UnityMain

0x00007ff698df11f2 (Magic Academy) 

0x00007ffed9de7374 (KERNEL32) BaseThreadInitThunk

0x00007ffeda29cc91 (ntdll) RtlUserThreadStart

full game planned on steam?

Yes

would love to see the full game as a free browser game too. its a great game.

Hi! It would be too heavy for a browser, and due to issues with saving data in browsers, your progress could often be lost.

oh its sad that this web site can't support bigger browser games

I'm really confused with Audrey's invention, could someone help?

(+1)

In Audrey's room, there's an arrow behind her pointing to the invention box.
In it, you need to connect the start and the end in such a way that there are no exposed live wires left (they are highlighted).

NullReferenceException: Object reference not set to an instance of an object.

JourneySystem.Battle.BattleModel.TurnEnd () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()


It seems like this appears when I spam click near the right screen during a battle

This happens if you try to skip a turn when the enemies are already dead (visually, they might still be on stage—the death effect is still playing).
This was fixed in the next patch.

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