Update 0.5.6 (Depulso)
Magic Academy » Devlog
Hi everyone! We haven't released updates on itch for a while, but now we're catching up and updating the current version with two major patches at once!
Here’s what’s new in update 0.5.6 (Depulso):
New Content & Features
- Added a fully animated Victoria's dialog model
- Three new personal conflict quests for Louise, which can be started from her dialogue.
- A monster story for the Pixie-Priest, the winner of our recent community poll!
- A new comic and CG scene featuring the Pixie.
- A personal conflict quest for Lilian, including a new animated CG scene.
- A new pathfinding minigame for Louise.
- Improved Graphics: We've upscaled the resolution of several CG scenes to eliminate blurriness.
- Dialogue Clarity: Options to begin romance or personal conflict quests are now exclusively in the top-level dialogue with a character.
- UI Improvement: On-screen buttons have returned to the magic panel, offering a clickable alternative to swipes or keyboard controls.
- UI Improvement: The resource turn-in button now displays the corresponding quest name on hover.
- Guidance: Added an arrow pointing to Audrey's invention.
- Guidance: Added an arrow pointing to the entrance of the ruins for Louise's minigame.
Fixes & Quality of Life
- The minigame object will now remain visible even after all its levels are completed.
- The vampire bard's portal is now correctly hidden after her quest is finished.
- Added a new icon in the journal to clearly mark updated quests.
- Fixed an issue in the prologue where the secretary would disappear from the scene prematurely.
- Fixed the "new response" marker in dialogues to correctly reflect unchosen options.
- Fixed a bug allowing the game menu to open over tutorials or minigame panels.
- Fixed the "sleep" button, which could grant access to the study before it was built.
- Fixed a crash that could occur when loading a save file during certain dialogues.
- Fixed an issue where NPCs wouldn't disappear from a location when a dialogue was loaded.
- Fixed jerky animations when loading into a dialogue.
- Fixed an issue with the turn order in Journey mode.
- Fixed the start triggers for some personal quests, preventing them from beginning too early.
- Fixed the magic tutorial.
- Fixed several incorrect dialogue speaker tags.
- Fixed various typos.
- Fixed character model clipping in dialogues (e.g., Audrey's hand passing through Rose's body).
- Fixed an issue where an equipment icon was visible for an un-discovered recipe.
- Fixed the combat tooltip to ensure it always displays on top of other UI elements.
- Fixed inconsistencies in some of Olivia's dialogues based on her location.
- Fixed the glowing moss quest: the moss can now only be gathered at night, as intended.
- Fixed the cost display for cards after being modified by other cards.
- Fixed several duplicated lines of dialogue.
- Fixed the item icon for the Vampire Bard's quest.
- Fixed a display issue with one of Audrey's levels.
- Fixed the final location in a dialogue from the Leviathan questline.
- Fixed the enemy intent icon overlapping the draconid boss's health flask.
- Fixed the character HP display on the Journey map.
- Fixed the icon for the Alchemist's Mantle buff.
- Fixed a bug that allowed events to be generated on top of mountains in Journey mode.
What's new in Update 0.5.5.1 (Leviscorpus):
- 5 new romance quests with Audrey.
- 3 comic scenes with Audrey.
- A new minigame for Audrey's quests.
- Further UI updates, including new animations and sound effects.
- Olivia's shop now initiates a dialogue with her instead of opening the shop panel instantly. The shop is now accessed through this dialogue.
- Restored Audrey's glasses (they were missing from her new model).
- Added sound effects for card actions in Journey mode.
- Cards that require you to select other cards now resolve automatically after the targets are chosen. (The previous need to click on the hero was not intuitive for players).
- The resource-gathering Match-3 games now have their own unique music and sound effects for collecting tiles.
- Fixed an issue where in-game music would not start correctly when loading a save from the main menu.
- Fixed a bug that could occur when setting character expressions in older dialogue scenes, specifically affecting Audrey and Rose who received new animated models.
Files
0.5.6.3-mac 696 MB
Version 1 11 days ago
0.5.6.3-win 650 MB
Version 1 11 days ago
0.5.6.2-android.apk 579 MB
11 days ago
Get Magic Academy
Magic Academy
Build your own Hogwarts, with blackjack and hookers.
Status | In development |
Author | Wild Pear Games |
Genre | Visual Novel, Role Playing |
Tags | 2D, Adult, Erotic, Fantasy, NSFW, Porn, sex, Story Rich |
Languages | German, English, Spanish; Latin America, French, Japanese, Portuguese (Brazil), Russian, Chinese (Simplified) |
More posts
- Hotfix 0.5.6.37 days ago
- Devlog#3823 days ago
- Devlog#3733 days ago
- Update 0.5.6.1 (Depulse) for Subscribers46 days ago
- Release Update 0.5.5 (Levicorpus)68 days ago
- Alpha Update 0.5.5.188 days ago
- Alpha Update 0.5.5 (Levicorpus)95 days ago
- Release Update 0.5.2Jun 12, 2025
- Devlog#34 and 0.5.2 (Portus) for MagistersJun 06, 2025
Comments
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Hey Wild Pear Games at first the game ist awesome - please keep up.
Furthermore, I find the world of Magic Academy breathtaking. Do you plan to add the futanari feature to the other characters in the future as well? What I’ve noticed is that not everyone can be selected during the journey.
Still, thanks for the great game.”
Hi! Yes, we're going to make it available to all the characters in Journey. But at the moment we are focused on other content.
I don't see any new quests (after sleeping), and my save is from 5.2 :S
Hi! The new quests in the latest updates are "personal" and not mandatory. To start personal quests, you need to talk to the character (quest progress can be viewed in their personal card).
Thank you for the info! Looking forward to exploring the new content <3
Thank you for the info! Looking forward to exploring the new content <3