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Updated Version here - https://ulvis.net/7Zo0

i used to have the game in another PC and i 100% it, at least that version, and now i have to do all over again, i unlocked all the clothes and scenes even in the adventure mode, its a way to just go to the latest content? i reached episkey, last time i played

(+1)

First of super pretty art! However gameplay is not my cup of tea and spicy scenes are too far in between to make it worth continuing.

I wish you best of luck though ♥

Thank you

I've progressed the story pretty far, but now I'm stuck on the "Speak with Olivia" Quest, problem is, I can't find this Olivia anywhere.

Olivia is the tailor. If you've already built her shop, she'll be there (near the tavern on the town map). If not, she'll be in Louise's cave.

(+2)

Finally Another rpgm visual novel with a nice art :3 ~ I love Playing this type of game , idk man , H game is more enjoyable for me than just random rpg game In playstore , h game always have Nice lore and fun things to do for me :v , hope This will become another great hgame and not just get thrown away after a while , this seems promising and fun to keep coming back after a long time 

Thank you for the kind words! We're really happy to hear such feedback about our game.

Show post...

Updated Version here - https://linkify.me/RmrbRt

im stuck on the repair the wall quest, i need to get 30 magic dust but there is no option to go on the journey.

You load some save from 2024? 

no i made it recently and it seems like im soft locked

Could you please send me your save file in my Discrod DM? 

It's located in: C:\Users\[USER_NAME]\AppData\LocalLow\Wild Pear\Magic Academy\Save

Just finished the rose quest line. Are we ever going to get intimate scenes with rose?

Yes, of course

How to access other journey? Like my quest is to defeat special enemy in ancient forest? Pls help

Keep doing the other ones quests.

Tysm I beat easy normal and hard mode of icy cuz I thought that was the way

Oh, that's our oversight. We're currently revising the quest unlock order to prevent situations where a character asks us to go on an adventure that isn't available yet during their personal quest.

(+1)

Great game, with amazing art. Highly recommend.

Thank you for the kind words! You can also rate the game by clicking the button in the top right corner!

It keeps crashing on the web app after I try to go into the manor with Victoria.

The web version is just a demo. Try downloading the free one.

(1 edit)

Aw man, after building the shop I only have 2 quests: go to Forest's Edge and talk to Lillian. Both appear unaccassable in my game. I can't access the shop or forest as neither appear on my map.

(+1)

The Shop is a newly constructed location near the Tavern. "Forest Edge" is the area to the right of the sawmill. Lilian is the red-haired girl who works at the tavern in the evenings.

(3 edits) (+1)

Found Lillian, but the Forest Edge still doesn't appear on my map. It looks like maybe some others are encountering this bug too. I look near the Sawmill at any time of day and it doesn't seem to be there


SO sorry, for whatever reason you have to talk to Lillian first and then Aubrey before going to the forest edge. I thought my game was bugged. For anyone else trying to find the forest edge, talk to Lillian and Aubrey first! Super excited for some scenes with Aubrey, she's the goat

Like the game a lot, especially trivial resource gathering and decent card combat system, especially the variety for builds (which is not  a lot, but I believe it will grow with time). See a lot of potential in this project, also will buy it immediately when Audrey will get intimate scenes) Keep up the good work! 

(+1)

Thank you for your words! We are pleased to hear that!

What is the last mission for the latest android version

The game is non-linear. Some characters have personal quests triggered through dialogues with them. You can check character profiles in the corresponding tab of the Journal window. If all character quests are completed and no new quest starts after skipping a day - you've finished all currently available content.

Hello, I am experiencing an issue with the mission “Root of Clumsiness” in the Day Forest location. It is not functioning properly.

Oh yes, that was a bug in one of the versions. It happened because you had two simultaneous quests for this location. What version are you running now?

Versión 0.5.2

Oh, this was fixed in version 0.5.5. You'll either need to wait for its public release or load an earlier save (check the Autosaves tab).

(1 edit)

I'm trying to get more Magic Dust for the Skeletons in the Closet and Expedition quests, but nothing is showing up when I go to the journey tab.  I'm also at a bit of a standstill with my other missions that require me to do some journeys.  Am I missing something here or did my game bug out somehow?

Don't you have any journey available?

Nothing's showing up at all. It's a save I had started on a previous version of the game, so I think I might just need to restart my save from the beginning

For version 0.5 or earlier?
We do support old save files, but very old saves (from 2024) might indeed be incompatible (or more precisely, could lead to dead-end situations).

(+1)

This old save is from sometime in 2024, so I think that's what the issue was.  I'll just go ahead and restart the save file on the new version, then.  Thanks!

Will the itch page keep getting updated?

yes

Whare the heck is this forest edge location

(1 edit)

Near the sawmill

because of my region,l can't start twitter of something

what should i do? i can only rely on  itch.io

You can join our Discord server or subscribe to Boosty|Subscribestar|Patreon. We also publish free versions there. Besides, we haven't violated any rules, so our page isn’t going anywhere from itch—it’s still available via direct link.

We also hope that the administration will soon implement measures to review games and restore all of us in search results.

Thank you for staying with us.

(+2)

is there another website where you can find games like these? I fear itch may not have these pages up for much longer

F95 may be the best bet at this point.

(+1)

As far as I've seen it's mostly rape & incest stuff that's gone. Smut is like 75% of this site so they'll definitely try to reach a solution where most of it can be preserved. But I've also seen some vanilla hentai games disappearing so yeah, I think it's good time for everyone to collectively start figuring out plan B.

We're waiting for information from itch. Our page is still available via direct link. 

We also continue to maintain Patreon, Boosty, and Twitter.

Help, can only find two of the "runaway garlands" is one just in a much better hiding spot or am i missing a key location that has yet to be unlocked?

一款很好的游戏。我玩了三个版本。看到了很大的进步。不过瑕疵还是有的。

战斗系统几乎是一个版本一个样。从一开始的技能树到现在自选卡组构筑。虽然确实增加了可玩性。但当你下好新版本时一看自己又要从0开始,还是有点沮丧的。而0.5.2的战斗更是有严重bug。包括但不限于“奥数知识”只有在战斗中的第一次使用才有摸两张牌的效果,之后再使用只有减费效果。“修复如初”无法使用。以及极其严重的卡顿。在使用“冲击复制咒”时卡顿尤其明显。几乎要过十多秒才会响应。

资源采集同样让人难以忍受。本身并没有特别出众的玩法。却要强制游玩以收集资源。我认为完全可以像0.4.0.6一样在冒险中加入一些资源。用扩大背包格子或额外设一个新背包来鼓励人们在战斗中收集资源。

但我十分看好这个游戏。我认为这个游戏可能成为我第一个在itch上付费赞助的游戏。

附:我在游玩0.5.2时遇到了问题。在任务“基本原则”中有一项与奥利维亚谈话的任务。但我找不到奥利维亚。

just before downloading tits what are the extras of the paid game?

and one more can you do it with the cat girl just asking

(+1)

The paid version is one patch ahead of the public release—roughly 3-4 scenes and 5-8 quests further.

We have Audrey (the girl from the current avatar), who got several new romantic progression scenes in the latest paid update, though nothing more "intimate" yet. Aside from her, there’s the monster series featuring the cat-girl bandit—that one has a scene after winning a battle.

thanks for the info

Man I was going to leave a comment or ignore the game but I didn't realize you're the owner of the great 69 game

(+1)

I don't know what you're talking about.

anyone able to give me their save file for just before this update? would appreciate it a ton

I want to make something very clear. I hardly EVER waste money. I like to save it and spend it on things that I think could either better my life, or the lives of others. This game? I see a TON of potential in it, not just as a Harry Potter fan, but someone who wants to make their own H-games, I'll keep supporting this one. I can't wait to see it become something incredible, and you guys have got a new die-hard fan! Don't let us down.

Wow! Thank you, we're really happy to hear such high praise.

Hello, 

I stack with quest for Elisabeth - speak with Olivia, but Olivia don't want to speak with me :)

Deleted 40 days ago
(1 edit)

Thx for report. I found this bug. At the moment, you can just go to any location and then return to the map again - this will fix Olivia's store.

for reasons i wont go into i've lost my save any way i can get and use another persons save that is up to the newest update?

(+1)

why did you lose your save gng.

(1 edit)

You need to obtain another user's save file, then click the "load external save" button in the game's load panel.

(1 edit)

Wuzgood pearman, This game was phenomenal. The sound design, graphics, and animation quality was outstanding. The storytelling and the plot is original too. After putting off the game for a bit (Js finished ver 0.3.5) I am now in doubt whether how I will be able to use my saved data on the older version in the updated version. I play on mobile btw. Much love!

(+1)

Hi. If you haven't deleted the old version, just install the new one and you can continue playing.

When is 0.5.5 is going to be public?

(+1)

When the next update comes out

I encounter an error while load save game (version 0.5.2):

InvalidOperationException: Sequence contains no matching element

System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <00000000000000000000000000000000>:0)

JourneySystem.Map.View.MapView.AttachModel (GameSystems.JourneySystem.Map.Model.MapModel model) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.JourneyModel.Load (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.MapModel.Load (GameSystems.JourneySystem.Map.Model.MapModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.SquadModel.Load (GameSystems.JourneySystem.Map.Model.SquadModel+Data data, GameSystems.JourneySystem.Map.Model.MapModel map) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

JourneySystem.Items.AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted[TAwaiter,TStateMachine] (TAwaiter& awaiter, TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)

JourneySystem.Map.JourneyView.BeginJourney (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data savedJourney) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.JourneyModel.Load (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.MapModel.Load (GameSystems.JourneySystem.Map.Model.MapModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.SquadModel.Load (GameSystems.JourneySystem.Map.Model.SquadModel+Data data, GameSystems.JourneySystem.Map.Model.MapModel map) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

JourneySystem.Items.AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted[TAwaiter,TStateMachine] (TAwaiter& awaiter, TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SwapOnMiniGame (Cores.CameraState cameraState, System.Func`1[TResult] runAction) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)

JourneySystem.Map.JourneyView.BeginJourney (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data savedJourney) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.JourneyModel.Load (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.MapModel.Load (GameSystems.JourneySystem.Map.Model.MapModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.SquadModel.Load (GameSystems.JourneySystem.Map.Model.SquadModel+Data data, GameSystems.JourneySystem.Map.Model.MapModel map) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

JourneySystem.Items.AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.Debug:LogException(Exception)

Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)

JourneySystem.Map.<BeginJourney>d__22:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)

GameSystems.JourneySystem.<Load>d__29:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

GameSystems.JourneySystem.Map.Model.<Load>d__50:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

GameSystems.JourneySystem.Map.Model.<Load>d__3:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

JourneySystem.Items.<Load>d__7:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cores.Save.<GetAssetAsync>d__2`1:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1)

DelegateList`1:Invoke(T)

UnityEngine.AsyncOperation:InvokeCompletionEvent()

Hi! Thanks for reporting this. Yes, we found this bug—unfortunately, saving only works in the first Journey after launching the game :( 

We've already fixed it, and the patch will be included in the next update.

Ok. Thanks for the answer. On previous versions it worked fine.

I played the demo version and enjoyed it so much that I decided to buy it!I'm playing the game while using a dictionary, but it's difficult to understand the story properly. Would it be possible to add a Japanese setting in the future, even if it's just machine translation?

Wow! We used to have Japanese localization, but there were few players, so we stopped supporting it. Closer to release, we'll revisit this issue.

I am stuck

(1 edit)

There is a "box" on the table behind Audrey's back - click on it

Yes thank you

Will there be some scenes with the head nun? I love her so muchhhh this game is so good

(+1)

The scenes will be in one of the next updates - it's part of the main plot.

Yayyyy thanksss

Yo.

On version 0.5.5.4, is it just me or are the fight during exploration completely busted?

Issues I'm getting:

  • armor stacks on the player are removed *before* the enemies attacks, making them useless.
  •  enemy "tell" (the circle with their next action) is broken; for example, if it shows a shield, when I end turn, it changes to a sword AND the enemy attack at the same time. It is consistent with all enemies, all the time.
  • this same hint circle is sometimes broken and display a number like "5"
  • some attack animation just won't play. Mob stays here, player life goes down
  • losing a fight gives the error screen with a NullReferenceException (pasted below). This happens seldomly in some fights, but consistently in the goblin mama fight. I mean, the boss in goblin forest.
  • some elements in the UI overlap during fights (like the wand effect and buttons in the top-left corner), buff/debuff description are behind the UI

It's weird. This makes shields unusable, strategy impossible to plan, and just kick the player out of some fights

NullReferenceException: Object reference not set to an instance of an object.

JourneySystem.Battle.BattleModel.TurnEnd () (at <00000000000000000000000000000000>:0)

JourneySystem.Battle.BattleModel.DoNextTurn () (at <00000000000000000000000000000000>:0)

JourneySystem.Battle.BattleModel.NewRound () (at <00000000000000000000000000000000>:0)

JourneySystem.Battle.BattleModel.DoNextTurn () (at <00000000000000000000000000000000>:0)

JourneySystem.Battle.BattleModel.TurnEnd () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

(+1)

Oh... I shouldn't agree anymore to "make quick little fixes to sort out this mess." I rebuilt the build, reverting the recent changes related to enemy turn order—you can download it again now. Everything should work fine.

Nice, thanks!

Hello, just purchased the game to try out on android (0.5.2) and I'm getting an error on starting a new game, 

NullReferenceException while executing 'InputSystem.onBeforeUpdate' callbacks

This is happening on the name entry prompt...

What version of Android do you have? What game version is shown at the bottom of the main menu?

I'm on 15.0 for android and for the game, I tried both 0.5.0.2 (Engorgio) and 0.5.2 (Portus) with no luck, thanks for any help.

(+1)

try it in new version 0.5.5

Unfortunately I'm still seeing the same error even in the latest version.

Hey devs, I got an ingame error message for trying to cheese the exploration game by reloading my save after dying. I was wondering if this was a known bug or if it is a bug in the first place.

It was on the icy frontiers and I had explored the whole map before entering an encounter on the mines against three snakes. I had saved prior to the fight to cheese it in case I lost.  Alas, it sent me to an error message when I did reload it after losing. 

The error message said it's an InvalidOperationException: Sequence contains no matching element.

I'll just try again without cheesing it, but I just wanted to know if this was an error or intended :) Thanks for reading.

(+1)

Hi! Thanks for reporting this. Yes, we found this bug—unfortunately, saving only works in the first Journey after launching the game xD We've already fixed it, and the patch will be included in the next update.

(1 edit)

encontré un bug/found a bug:

version: 0.5.02

el ultimo "conflicto interno" de rose/Rose's last "internal conflict"

cuando lo selecciono, ocurre la cinematica en donde le pregunto, pero al finalizar, no me da la mision/When I select it, the cinematic occurs where I ask, but when it ends, it doesn't give me the mission

pero creo que esa mision que me tendria que dar, ya la complete y que al finalizarla se puso este arbol/But I think that I already completed that mission that I should have been given, and that when I finished it, this tree was put up


como ya te diste cuenta por la 2 imagen, ya llegue al final de la version 0.5.0.2, quisiera que me avicen cuando va a salir la proxima version gratuita aqui, en itch.io, o, como los sigo en discord, por discord/As you may have noticed from the second image, I've already reached the end of version 0.5.0.2. I'd like you to let me know when the next free version will be released here, on itch.io, or, since I follow you on Discord, on Discord.

hasta luego equipo de Wild Pear Games, espero con ansias su respuesta, y como puedo arreglar este bug/See you later Wild Pear Games team, I look forward to your reply, and tell me how i can fix this bug

(+1)

Yes, you have already completed this task. There was a bug in your version where the response in the dialogue remained even though you had already finished this task. The new version will be released on itch next week.

wow i didn't think you were going to answer me, since you must be busy or making a new version or because you already have many other comments, thanks for answering me I appreciate it very much, you are an incredible team wild pear games, incredible game you made, I follow you on all your pages, can I send you questions, doubts, bugs and any other unforeseen event that arises through discord? and if it's not too much to ask, can I send them privately? of course you answer me whenever you want, I mean writing to you privately for example to roxxxan, I will understand if your answer is no, but if the impossible happens and your answer is yes, I will just write to you privately to whoever it is, be it roxxxan or someone else, and if this is the case tell me who I can write to privately, and when I write privately, if they let me, I will let them know that the one writing is me. and I will write to you in English even though my language is Spanish, greetings incredible wild pear games team, greetings to everyone

(+1)

Puedes escribirnos por privado en Discord si es necesario. Es mejor escribirle al Programador, ya que Roxxxan solo actúa como artista.

(+1)

understood thanks :)

(+1)

Found a bug:

version: 0.5.0.2

The Quest Awkwardness Root

objective: -Visit the location:Forest edge.Day

No cutsceen triggers, no matter what time of day you attempt. There are likewise no objects high lighted to interact with.


Sad to not be able to complete it :(

We've already fixed this in the new version. The bug occurred because you entered the location with two quests that both required visiting it. Try loading an earlier save (check autosaves) where only one quest was active—that should resolve the issue.

if i have long passed the point that this occers am i screwed and will have to redo all the content between that point and where im at now to fix it or will the new update fix the bug retroactively?

(+1)

Is there pregnant

(+2)

No

What if I update, but there's no new content, and nothing happens after the day break?

Были добавлены личные квесты.
Посмотреть их прогресс можно во вкладке Персонажи журнала. Для их запуска нужно поговорить с персонажем. 

Thanks for the response, and not only to me, but to everyone! It worked out, I would like to know about the dragon from the preview, is it available in the 0.5.0.2 update?

No, it appeared in version 0.5.2.

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