Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 19 of 525 · Next page · Last page

Hi, will the subscriber version - 0.5.7 be available to everyone? If so, when will it happen?

Yes, it will. When the new subscriber version will be available. In 2-3 weeks, I think.

Help?


NullReferenceException: Object reference not set to an instance of an object.

JourneySystem.Battle.BattleModel.TurnEnd () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

ok now I can't access the goblin forest.

You need to complete other quests. goblin forest opens as part of the main quest, we are now redoing their order so that such blockers do not happen.

This happens if you try to skip a turn when the enemies are already dead (visually, they might still be on stage—the death effect is still playing).
This was fixed in the next patch.

Can't place 0_goblin-helmet in 0:0 with rotate Horizontal

 #0 0x7d6cf87ce4 (libunity.so) ? 0x0

 #1 0x7d6d6902ac (libunity.so) ? 0x0

 #2 0x7d6cc27b48 (libunity.so) ? 0x0

 #3 0x7d6cc27a58 (libunity.so) ? 0x0

 #4 0x7d6900d8fc (libil2cpp.so) ? 0x0

 #5 0x7d64cc3c24 (libil2cpp.so) ? 0x0

 #6 0x7d64cc3634 (libil2cpp.so) ? 0x0

 #7 0x7d64c58724 (libil2cpp.so) ? 0x0

 #8 0x7d64c85f9c (libil2cpp.so) ? 0x0

 #9 0x7d64c32c7c (libil2cpp.so) ? 0x0

 #10 0x7d64c2fc20 (libil2cpp.so) ? 0x0

 #11 0x7d64c31900 (libil2cpp.so) ? 0x0

 #12 0x7d672eb00c (libil2cpp.so) ? 0x0

 #13 0x7d68964f98 (libil2cpp.so) ? 0x0

 #14 0x7d68999ae8 (libil2cpp.so) ? 0x0

 #15 0x7d64b5c778 (libil2cpp.so) ? 0x0

 #16 0x7d64b5c6c4 (libil2cpp.so) ? 0x0

 #17 0x7d6cec6e80 (libunity.so) ? 0x0

 #18 0x7d6cedab48 (libunity.so) ? 0x0

 #19 0x7d6cdb02a4 (libunity.so) ? 0x0

 #20 0x7d6cdb0260 (libunity.so) ? 0x0

 #21 0x7d6cdb0504 (libunity.so) ? 0x0

 #22 0x7d6cf6ed54 (libunity.so) ? 0x0

 #23 0x7d6cf6fcac (libunity.so) ? 0x0

 #24 0x72453730 (boot.oat) ? 0x0

I got this error 

(+1)

Are ya'll going to add sound effects?

(+1)

Yes, we plan to do this.

Add skip button please

Hold down Ctrl or select rewind from the top left

I did however it doesnt work even with the fast forward. Anything that I can do? Should i redownload the game or what. Thank you for the fast response btw.

Currently, rewind only works for previously read dialogues.

This glitch happened after I defeated a goblin.


Can't place 2_stuff in 0:0 with rotate Horizontal

0x00007ffdd84ab632 (UnityPlayer) UnityMain

0x00007ffdd84ab3f7 (UnityPlayer) UnityMain

0x00007ffdd829d748 (UnityPlayer) UnityMain

0x00007ffdd84a61de (UnityPlayer) UnityMain

0x00007ffdd8c3a9b0 (UnityPlayer) UnityMain

0x00007ffdd7b470d5 (UnityPlayer) 

0x00007ffdd58e42d2 (GameAssembly) mono_type_size

0x00007ffdd593413a (GameAssembly) mono_type_size

0x00007ffdd58e57b7 (GameAssembly) mono_type_size

0x00007ffdd25c62cf (GameAssembly) mono_type_size

0x00007ffdd25c64db (GameAssembly) mono_type_size

0x00007ffdd2557ef4 (GameAssembly) mono_type_size

0x00007ffdd257dc5c (GameAssembly) mono_type_size

0x00007ffdd2535aec (GameAssembly) mono_type_size

0x00007ffdd252edcd (GameAssembly) mono_type_size

0x00007ffdd3c92eb0 (GameAssembly) mono_type_size

0x00007ffdd50c0886 (GameAssembly) mono_type_size

0x00007ffdd50faf0d (GameAssembly) mono_type_size

0x00007ffdd2431696 (GameAssembly) il2cpp_runtime_class_init

0x00007ffdd2431149 (GameAssembly) il2cpp_runtime_class_init

0x00007ffdd820291a (UnityPlayer) 

0x00007ffdd80411df (UnityPlayer) 

0x00007ffdd8041292 (UnityPlayer) 

0x00007ffdd8293b0a (UnityPlayer) 

0x00007ffdd829620d (UnityPlayer) 

0x00007ffdd8299146 (UnityPlayer) 

0x00007ffdd829934b (UnityPlayer) UnityMain

0x00007ff6d26511f2 (Magic Academy) 

0x00007ffe89d5e8d7 (KERNEL32) BaseThreadInitThunk

0x00007ffe8aba8d9c (ntdll) RtlUserThreadStart

Hi, this glitch appeared when I defeated a boss.

Can't place 1_amulet-2 in 0:0 with rotate Horizontal

0x00007ffe87a8b632 (UnityPlayer) UnityMain

0x00007ffe87a8b3f7 (UnityPlayer) UnityMain

0x00007ffe8787d748 (UnityPlayer) UnityMain

0x00007ffe87a861de (UnityPlayer) UnityMain

0x00007ffe8821a9b0 (UnityPlayer) UnityMain

0x00007ffe871270d5 (UnityPlayer) 

0x00007ffe689b42d2 (GameAssembly) mono_type_size

0x00007ffe68a0413a (GameAssembly) mono_type_size

0x00007ffe689b57b7 (GameAssembly) mono_type_size

0x00007ffe656962cf (GameAssembly) mono_type_size

0x00007ffe656964db (GameAssembly) mono_type_size

0x00007ffe65627ef4 (GameAssembly) mono_type_size

0x00007ffe6564dc5c (GameAssembly) mono_type_size

0x00007ffe65605aec (GameAssembly) mono_type_size

0x00007ffe655fedcd (GameAssembly) mono_type_size

0x00007ffe66d62eb0 (GameAssembly) mono_type_size

0x00007ffe68190886 (GameAssembly) mono_type_size

0x00007ffe681caf0d (GameAssembly) mono_type_size

0x00007ffe65501696 (GameAssembly) il2cpp_runtime_class_init

0x00007ffe65501149 (GameAssembly) il2cpp_runtime_class_init

0x00007ffe877e291a (UnityPlayer) 

0x00007ffe876211df (UnityPlayer) 

0x00007ffe87621292 (UnityPlayer) 

0x00007ffe87873b0a (UnityPlayer) 

0x00007ffe8787620d (UnityPlayer) 

0x00007ffe87879146 (UnityPlayer) 

0x00007ffe8787934b (UnityPlayer) UnityMain

0x00007ff698df11f2 (Magic Academy) 

0x00007ffed9de7374 (KERNEL32) BaseThreadInitThunk

0x00007ffeda29cc91 (ntdll) RtlUserThreadStart

full game planned on steam?

Yes

would love to see the full game as a free browser game too. its a great game.

Hi! It would be too heavy for a browser, and due to issues with saving data in browsers, your progress could often be lost.

oh its sad that this web site can't support bigger browser games

I'm really confused with Audrey's invention, could someone help?

In Audrey's room, there's an arrow behind her pointing to the invention box.
In it, you need to connect the start and the end in such a way that there are no exposed live wires left (they are highlighted).

NullReferenceException: Object reference not set to an instance of an object.

JourneySystem.Battle.BattleModel.TurnEnd () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()


It seems like this appears when I spam click near the right screen during a battle

This happens if you try to skip a turn when the enemies are already dead (visually, they might still be on stage—the death effect is still playing).
This was fixed in the next patch.

With the paid version being disabled because of the whole payment processors shenanigans. What happens to the people that paid for the game. Do we have to wait for the new version to become public to play it?

(+3)

Hi! The game description specifies what to do—contact us on Discord with the email address used for the purchase.

(1 edit)

Previously, single purchase still allowed us to keep up-to-date with the game without a monthly sub, something I couldn't and still can't afford. Will there be an alternative single-purchase option? Preferably not Steam. GOG for example also offers adult games including well-known AVNs like BaDIK

(+1)

The system on Itch has always been like this—one purchase and you'll receive all updates. In the future, we plan to release on Steam. GOG does have some NSFW games, but the selection process there is incredibly odd and difficult—there's practically no chance we'll get in, but later on, we'll definitely give it a try.

I'm sad that Steam is the only platform you'll release single-purchase on in the future, but I suppose there's nothing to be done about it. I do know that someone has been working on a platform for adult games since the while Itch/Steam payment processor debacle that you might want to look into, but I can't think of the name top of my head right now. Hoping someone else that remembers could comment the name.

(+1)

thank you for the reply i will do that. Also I'm sorry i missed that part in the description.

I'd like to ask you a question. I'm wondering if we can have a relationship. And I'm not talking about sex with everyone, but RELATIONSHIPS! Love and everything like that. As well as whether our dragon maiden (I named her Scarlett) will participate in this.

(+1)

Hi! Yes, you can build relationships—the characters have (and will have) individual quests that progress in this direction. You can track their progress in the character cards in the journal. Currently, such quests (but only for the initial stages) are available for Audrey, Rose, and in version 0.5.7 for Elizabeth.

(+3)

I downloaded the version 0.5.6 for android and it always crashes when i try to start the game. Is there anything i can do to fix it? The previous version worked without any problems.

(+1)

im having the same issue

O jogo é bem legal mas estou preso na primeira missão da camara mágica , não dá pra derrotar a chefe do gelo ! Única coisa ruim do jogo é aquilo como que passa ? Arte e diálogo são maravilhosos!

(1 edit)

Change the difficulty level to easy.

can you also add some gay charaters? I havent found any yet but ive only played a few hours

Hello. We have futa characters, but there are no gay characters yet. Tom seems like a promising option for this, but currently, adding such content is not our top priority.

Не знаю почему, но очень сильно бьёт по железу телефона, настолько, что тот греется до аномально высоких температур и норовит отключиться. Да, он конечно дешевый и убогий (бюджетный китаец от сяоми), но всё равно грустно. Странно ещё то, что проблемы появляются по разному и предугадать, когда будет вылет или пролаг почти невозможно, даже с мониторами всех параметров. Но а так, несмотря на не очень долгое время игры, мне нравится.

Норм👍

(+4)

有中文,豪评

(1 edit)

So I figured out my saves... they just sorta transferred themselves somehow (no idea, I have the two versions in different folders) but now I've run into the problem of cards like leviosa or the recycler crystal. Once you pick a card, it doesn't allow you to actually get it, instead returning you to your current hand.

Additionally, the upgrade tab appears to be missing.

(+1)

The combat system has changed significantly since last fall. It's now a card-based roguelike where you can prepare your deck in advance using items and by selecting previously unlocked cards.

Save files are transferred because they are stored in the system folder AppData/LocalLow, not in the game's installation directory.

(+1)

Thank you!

Viewing most recent comments 1 to 19 of 525 · Next page · Last page