Update 0.5.6.1 (Depulse) for Subscribers


Hello everyone! It’s been a week since Early Access, and no serious bugs have been found.

So, version 0.5.6 (Depulso) (update notes) is now available to Magister-tier supporters (post with links)

Here’s what’s new in update 0.5.6 (Depulso):

New Content & Features

  • Added a fully animated Victoria's dialog model
  • Three new personal conflict quests for Louise, which can be started from her dialogue.
  • A monster story for the Pixie-Priest, the winner of our recent community poll!
  • A new comic and CG scene featuring the Pixie.
  • A personal conflict quest for Lilian, including a new animated CG scene.
  • A new pathfinding minigame for Louise.
  • Improved Graphics: We've upscaled the resolution of several CG scenes to eliminate blurriness.
  • Dialogue Clarity: Options to begin romance or personal conflict quests are now exclusively in the top-level dialogue with a character.
  • UI Improvement: On-screen buttons have returned to the magic panel, offering a clickable alternative to swipes or keyboard controls.
  • UI Improvement: The resource turn-in button now displays the corresponding quest name on hover.
  • Guidance: Added an arrow pointing to Audrey's invention.
  • Guidance: Added an arrow pointing to the entrance of the ruins for Louise's minigame.

Fixes & Quality of Life

  • The minigame object will now remain visible even after all its levels are completed.
  • The vampire bard's portal is now correctly hidden after her quest is finished.
  • Added a new icon in the journal to clearly mark updated quests.
  • Fixed an issue in the prologue where the secretary would disappear from the scene prematurely.
  • Fixed the "new response" marker in dialogues to correctly reflect unchosen options.
  • Fixed a bug allowing the game menu to open over tutorials or minigame panels.
  • Fixed the "sleep" button, which could grant access to the study before it was built.
  • Fixed a crash that could occur when loading a save file during certain dialogues.
  • Fixed an issue where NPCs wouldn't disappear from a location when a dialogue was loaded.
  • Fixed jerky animations when loading into a dialogue.
  • Fixed an issue with the turn order in Journey mode.
  • Fixed the start triggers for some personal quests, preventing them from beginning too early.
  • Fixed the magic tutorial.
  • Fixed several incorrect dialogue speaker tags.
  • Fixed various typos.
  • Fixed character model clipping in dialogues (e.g., Audrey's hand passing through Rose's body).
  • Fixed an issue where an equipment icon was visible for an un-discovered recipe.
  • Fixed the combat tooltip to ensure it always displays on top of other UI elements.
  • Fixed inconsistencies in some of Olivia's dialogues based on her location.
  • Fixed the glowing moss quest: the moss can now only be gathered at night, as intended.
  • Fixed the cost display for cards after being modified by other cards.
  • Fixed several duplicated lines of dialogue.
  • Fixed the item icon for the Vampire Bard's quest.
  • Fixed a display issue with one of Audrey's levels.
  • Fixed the final location in a dialogue from the Leviathan questline.
  • Fixed the enemy intent icon overlapping the draconid boss's health flask.
  • Fixed the character HP display on the Journey map.
  • Fixed the icon for the Alchemist's Mantle buff.
  • Fixed a bug that allowed events to be generated on top of mountains in Journey mode.

After this update, we’re moving on to content focused on Elizabeth (she will also receive an animated model). We also want to take a close look at the quest progression order.

---

After this whole payment processor situation, itch.io brought back free game pages while keeping all others hidden. So we're temporarily disabling purchases of our game on itch.io, leaving only the free version available.

You can get early access to new versions by supporting us on any of your preferred platforms:

PATREON | BOOSTY | SUBSCRIBESTAR

Get Magic Academy

Comments

Log in with itch.io to leave a comment.

Alright, so... No new updates for free? Alright.

Hi! The subscriber version is released earlier.
Previously, we updated both the paid and free versions on itch.io simultaneously.
Now, due to the absence of the paid version, this will happen with a delay until itch.io resolves its issues with payment platforms.