Devlog#11. Pre-alpha 0.2


Hey everyone!

It's been a while since we started developing Journey mode – the concept has changed several times, a ton of text has been written, deleted, and rewritten, but we're finally ready to unveil the first version.

At the moment, it's a pretty rough version of the mode – we still have a lot of work to do on the interface, graphics, text editing, and balance. But for now, it's a fully playable version that we've tested as best we could.

Now, to polish our new mode, we need the help of our most loyal subscribers. We understand that the current version may still contain annoying bugs or localization errors, so we'll be polishing the game within a small circle for the next week.

Only our Professor tier patrons and above will have access to the pre-alpha version. In a week, we'll release the alpha version to our Master tier patrons, incorporating all the collected fixes and changes. By the same date, there will most likely be an Android version 0.2 – we still need to figure out how to implement the interface.

You really have the power to influence the development of the new mode – we'll be waiting for your feedback on our Discord server.

What's new in update 0.2

  • Two new characters. Sisters Elizabeth and Louise (both chosen by patron vote)
  • Two new animated CG scenes. One with Louise and one with the Ice Elf (who was chosen by patron vote)
  • Brand new adventure mode with battles and events. You'll encounter 6 different types of monsters and a variety of game events.
  • 4 Reward cards featuring characters from our Rector-level patrons, which can be unlocked and "upgraded" using resources from adventure mode.
  • Significantly redesigned quest lines – we've removed unnecessary clicks in some places, and you're now automatically transported.
  • Changed Audrey's quest line. Now it will start a series of quests dedicated to "Journey."
  • A new quest dedicated to the first "Journey" experience.
  • A new quest dedicated to unlocking reward cards.
  • A huge amount of new and rewritten old dialogue (about a third of the game).
  • Lots of bug fixes
  • Added sorting to the quest log so that uncompleted tasks are displayed first in the quest.
  • Fixed saving and loading with the old version.
  • Fixed tooltips – now they disappear correctly when the dialogue is closed.

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Comments

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(+1)

Cant wait :)