Update 0.2.6.1 (Alohomora)
Magic Academy » Devlog
Hey everyone! It's time for a major update!
Today, version 0.2.3 becomes free and available to everyone!
For a separate fee (or by supporting us on Patreon/Boosty/Subscribestar) you can get version 0.2.6.1.
What's the difference between 0.2.3 and 0.2.6.1?
Update 0.2.5 (Bombarda)
- Added an error panel - it will appear if something breaks in the game. You can click the "Copy" button and send us the error text so we can quickly fix it.
- Changed the progression system in Journey - now you will level up and improve your spells yourself.
- Rebalanced the Journey system - changed spells, enemy strength, and health.
- Separated the inventory for loot and equipped spells. You no longer have to choose between taking a couple of spells or a valuable item.
- Changed the combat system - now it is represented not by consumable items, but by a spellbook that you fill before going on a Journey. Also, the player now has mana and mana regeneration.
- Journey characters received basic animations.
- Added a new character - Olivia the Portkey Witch.
- Added a quest to unlock Olivia's Atelier.
- Added new dialogues with Elizabeth and Louise to better reveal their characters.
- Added a clothing store where you can see different outfits on our characters. (The first characters who received costumes were chosen by voting). In the future, we plan to make the clothes modular and add animations.
- Updated the skill tree panel.
- Updated the Journey preparation panel.
- Fixed many bugs, including the infamous "Spy - get out" quest bug.
Update 0.2.5.1
- Fixed typos in a couple of dialogue phrases with Louise
- Fixed typos in a couple of dialogue phrases with Rose
- Added automatic font size adjustment in spell buttons
- Made a couple of edits to prevent errors when constructing buildings
- Returned the Elf-monk her own model. Catwoman will appear next week
Update 0.2.6 (Alohomora)
- New Enemies:
- Added "Armored Goblin" enemy.
- Added "Funguar Leader" enemy.
- Added "Snake" enemy.
- Added "Fighter Cat" enemy.
- New Content:
- Added a new Journey and its boss "Catgirl Rogue".
- Added an interactive scene with the new boss.
- Added a questline related to the boss, unlocking a new character for the Atelier.
- Updated the graphics of the first scene with Lillian (when we first met her in the tavern room). If you have already completed the game, it can be viewed in the Pensieve.
- Costumes:
- Added boss costumes to the Atelier for Lillian and Audrey.
- Added new costumes for Victoria.
- Improvements & Fixes:
- Reduced compression of interactive scenes to make them look sharper.
- Changed the Journey selection window to be more compact.
- Added the ability to leave Resource Events without opening the loot window if you don't need it.
- Added the ability to exit battles prematurely (and interrupt the adventure) if you see that you are losing and do not want to continue.
- Added a "Pathfinder" - if the Journey map is generated in such a way that the player cannot reach the portal, this system will create the necessary path.
- Due to the fact that now any Journey can be guaranteed to be exited - early exit (via the button in the interface) from the Journey no longer gives resources.
- Changed the price of costumes in the shop.
- Added a new resource that is given for boss items and is needed to buy "unusual" costumes from Olivia.
- Fixed several typos (e.g. Preview replaced with Previous).
Update 0.2.6.1
- Fixed the size of the boss cat on the adventure map
- Fixed the ability to restart the quest dialogue with Olivia
- Added a new unit - Enhanced Snowman (Evil Olaf)
- Fixed a game freeze when attempting to use Vis Cogitationi
- Fixed mob tooltip freeze if the mob was killed while the tooltip was displayed
- Fixed Louise's hands, which were slightly offset from her body in some poses
- Fixed a couple of typo
- Updated fonts to include French characters for Olivia's phrases
- Added a question mark button to all tutorial windows that will replay the tutorial for that specific panel
- Added a tutorial for the adventure button
- Added a tutorial for upgrading reward cards
- Added a tutorial for the adventure panel
- Added a tutorial for upgrading stats
- Added a tutorial for upgrading spells
- Added a tutorial for the adventure map
- Added a tutorial for combat mechanics
- Added a tutorial for the inventory and adventure results
- Added a new type of resource that drops from bosses and allows you to buy girls "more interesting" costumes
- Added the ability to skip the boss scene after defeating it
You can get the new version for a separate fee here on itch.io, or support us on any of these platforms:
Files
0.2.6.1_early_access_windows 391 MB
92 days ago
0.2.6.1_early_access_android 306 MB
92 days ago
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Magic Academy
Build your own Hogwarts, with blackjack and hookers.
Status | In development |
Author | Wild Pear Games |
Genre | Visual Novel, Role Playing |
Tags | 2D, Adult, Erotic, Fantasy, NSFW, Porn, sex, Story Rich |
Languages | German, English, Spanish; Latin America, French, Japanese, Portuguese (Brazil), Russian, Chinese (Simplified) |
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Comments
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On the second boss (monk elf) the button below 'Futanari' now displays the text "d1e_ac_dbd3". This seems like a text-label glich. This actually happens in more places.
IIRC getting yellow dust meniones Audry might be interested. This is probably supposed to be Olivia.
hm, Yes d1e_ac_dbd3 - it's missing key for translation. It mean "Leave". We fix it in next patch.
"Magic Sphere" need for Audrey, "Phantom Needle" need for Olivia.
Oh maybe this is because I used an older save with the newer game. I probably already gave it to her.
huh, I failed the new boss, but re-entering the level doesn't seem to make her respawn?
It doesn't appear every time.
Ah, ok, I'll keep trying.
Ok, can confirm.
I very much appreciate the one-time payment offering for the payed version. I really prefer that over a subscription model.