Update 0.3.5 (Dissendium) and public 0.3.2



Happy 2025 everyone! We wish you all the best in the new year, and may your nerves be stronger than diamonds!

As a reminder, here's what was included in version 0.3 and in version 0.3.1.1, which is now part of the public release 0.3.2.

Version 0.3.2 (Sonorus) - Release Notes

Update 0.3.2, focused on bug fixes, is now live and available to all players.

This update includes the following fixes:

  • "Continue" Button Restored: The main menu's "Continue" button is back! It will load your last save (automatic or manual).
  • Mining Game Fix: Fixed an error that could occur when interacting with the game board in the Mine after all turns were completed.
  • Victoria's Quest Fix: Corrected Victoria's third quest, which previously had the same impact on her personality regardless of the dialogue choice selected.
  • Tavern Corridor Fix: Fixed an issue where players could leave the tavern corridor before completing Grace's room search quest.
  • Rose Dialogue Fix: Corrected an error in the dialogue with Rose after catching the mandrakes, ensuring the correct speaker is displayed.
  • Evening Workshop Fix: Resolved a bug that occurred when clicking on the evening workshop.
  • Quest Completion Message Fix: Updated the message displayed upon completing all current quests (previously, a panel from the web demo version would appear).
  • Save Export Fix: Fixed a bug that occurred during save file export.

Version 0.3.5 (Dissendium) - Beta Release Notes (Master Tier and Above)

To keep the holiday spirit alive, we're also releasing Update 0.3.5, a beta available to Master tier subscribers and above.

This update includes:

  • All fixes from 0.3.2
  • Holiday Quests: Embark on new quests for almost every character, decorating their locations and influencing their personalities.
  • Town Secret: Uncover a small mystery that will reveal more about the town where you established your Academy.
  • New Rose CG Art: Enjoy a brand new full-screen CG artwork featuring Rose.

New Game Mode Update

Development is still underway on the new game mode. We plan to make it available to Professor tier subscribers in the near future.

Files

magic-academy-android-0.3.2.apk 460 MB
16 days ago
0.3.5.apk 425 MB
Version 1 16 days ago
magic-academy-win-0.3.2.zip 494 MB
Version 1 16 days ago
magic-academy-win-0.3.5.zip 494 MB
Version 1 16 days ago
magic-academy-mac-0.3.2.zip 535 MB
Version 1 16 days ago
magic-academy-mac-0.3.5.zip 535 MB
Version 1 16 days ago

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Comments

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(2 edits)

Very good from what I have seen so far but I wanted to note a few difficulties here before I forget them later! (I am playing 0.3.2 I believe).

Evenings are nigh on useless in the early game and I lost a few days curtesy of Victoria skipping waking me up and then cutting to the next day due to a quest item having been finished which was a bit odd and potentially frustrating if there is a day count being kept (I haven't seen one though so maybe it doesn't matter? - many of these types of games have a day cycle which matters and many don't so I never know which to expect! :)

Collecting things through the portal takes no time at all but using the resource mini-games does making them harder too use than just repeating the easy starter quest... bit odd.

The difficulty scaling so far on the portal quests means that I'm all done upgrading the fire branch (which seemed necessary for the ice quest) as well as halfway done with the physical attributes upgrades and some of the magical spells upgrades by grinding the starter quest and then doing the ice quest once... I don't know if it is intentional but to start with there was a difficulty curve but then it just fell away as I soared above all like a phoenix (cf fire magic! - plus the magical armour!!)

Some of the (English) dialogue is in need of corrections and Tom, in particular, needs some tone corrections (I was friendly to him) unless he is meant to be split personality, bipolar or have some other reason for changing emotional tone wildly within the same conversation! I understand he isn't supposed to like us but the tone of the English comes across quite strangely! (If I have time I should go back through and pick out the minor mistakes but Tom looks more like rewrite territory - though maybe it is due to my "friendly" choice?) I might also try it out again in a different language.

Oh, mustn't forget, the English descriptions of the first two Victoria pictures doesn't match them! (Probably just due to updates)

I'll note that I've had a crash also but as the game is unloading... maybe it is an itch.io app problem as I install the game using that - bug report sent but I don't know who it goes to!

Overall this is an amazing game - the things above re more QoL than anything and some likely due to the still progressing nature of the game! (But I though it might be useful to have a beginners view of the game in case it highlighted things that old eyes had missed...)

Edit: I forgot the thing that prompted me to remember to make a comment in the first place! It would be helpful if the magic upgrades to damage, duration etc. were reflected in the descriptions of the spells in the same way that the weight of the spells was updated! For me I now can't tell which offensive spell is best except by trial and error on tough enemies (ones I don't want to experiment with) because they all have completely the wrong numbers! :)

2nd Edit: I found it strange that I could convince Audrey to become a model for Olivia by suggesting the practical aspects of clothing but I was not allowed to do the same with Louise!?! Maybe an option for the future?

(+1)

Hi! Thank you for such detailed feedback.

  • The number of days doesn't affect anything right now. In the future, we will tie this to other game mechanics, but there will be no penalties for "too many days" - everyone should be able to play at their own pace.
  • Journey mode is a big pain for us precisely because of the "difficulty curve" and progression. Therefore, we decided to replace it with a different format closer to a roguelike, which will save us from problems with the increasing power of the player between journeys. We simply do not have enough hands to develop some ambitious things, and we still need to finish the mechanics of managing the Academy.
  • Tom has changed several times, because of this, probably, some of the text remained from his "old" personality, and some is already written for the "new" one. Because of this, there is a feeling of a split personality. We will try to allocate time to proofread it.
  • Costumes for other characters will appear in Olivia's shop as soon as our artist finishes them. This will be in one of the next intermediate updates.
(2 edits)

I'm glad that everything is already in the process of being dealt with, I didn't want to be causing any "out of left field" moments! If I come across anything else glaring I'll mention it but it's been pretty sparse pickings since then, I guess you've improved your sense of direction since the very start! To be expected I guess and I hope you are given the time to smooth things out and maybe even become a little more ambitious over time :)

Edit: Just had a hard crash, seemed to start again fine and it had saved on the screen before the screen it crashed on; I was going to sleep for two nights before confronting Lillian about her potential blackmailer after speaking with Grace, after speaking with Grace I clicked the map icon and then the bed icon in the top right and a small window came up (with Victoria's face in it?) and then the game entirely closed... I don't know what happened that I might otherwise have done (Windows 10 laptop and I'm playing the game via an itch.io app install and launching it from the app). Repeating the above actions from the save point did not repeat the problem!? (Maybe a stack issue? Inconsistent variables that got cleaned out with the restart? - This Lillian quest is the only quest I was doing at the time with no other quest lines open (as far as I know).)

The error log contains these messages:

 (Address: 00007FFC6E6F3A7E)

0x00007FFC6E6F3A7E (UnityPlayer) (function-name not available)

0x00007FFC6E6F3C8B (UnityPlayer) UnityMain

  ERROR: SymGetSymFromAddr64, GetLastError: ''

 (Address: 00007FF7C24611F2)

0x00007FF7C24611F2 (Magic Academy) (function-name not available)

0x00007FFCB7E47374 (KERNEL32) BaseThreadInitThunk

0x00007FFCB98BCC91 (ntdll) RtlUserThreadStart

So it looks like a null somewhere :/

Could you please send us the full log file on Discord?  It's located in C:\Users[USER_NAME]\AppData\LocalLow\Wild Pear\Magic Academy and named Player.log and Player-prev.log.

(2 edits)

Ok, I guess im forking over some money to get 0.3.5 early.

edit

so what version does the new 'adventure mode' overhaul drop? I must have misunderstood the previous progress update. Makes sense though, I get that its a lot of work.

Ha!  I guess I need to upgrade my trusty MBP running 10.15.7.  Both 0.3.2 & 0.3.5 require 11 & above.

No problem; the PC versions run fine in Wine.

Unfortunately, we've updated the engine version and it now requires a later version of MacOS.