Devlog #28. Journey 2.0


Hey everyone! Development of Journey 2.0 is finally entering the home stretch! Tomorrow evening, we'll be releasing the Alpha version of Update 0.4, accessible to supporters at the Professor level and above.

What's New:

  • Completely Revamped Battle System: Journey now features a card-based roguelike battle system, complete with deck-building mechanics!
  • Overhauled Enemies and Bosses: Enemy and boss behaviors and mechanics have been completely redesigned.
  • 45 Playable Cards: Build your deck from a selection of 45 unique cards, categorized into three rarity levels.
  • Dynamic Battle Difficulty: Battles now feature four difficulty levels: Easy, Medium, Hard, and Boss. Difficulty determines the level of cards you can obtain and the value of rewards.
  • Revamped Points of Interest: Each point of interest on the map now offers three different possible events, grouped by theme so you have a general idea of what to expect.
  • Points of Interest Interactions: Points of interest allow you to remove cards, gain new cards, trade cards, clone cards, heal, gain temporary buffs, acquire resources, and engage in special battles.
  • Meta-Game Progression Removed: Inventory size is currently fixed at 4x4.
  • Journey Preparation Overhauled: Equip your character with a Wand, Robe, and Accessory. Each item provides a unique set of cards, allowing you to customize your starting deck.
  • New Items to Unlock: Start with two items per slot and unlock a total of 24 items (8 per slot) by defeating bosses.
  • Temporary Card Icons: Placeholder icons are currently in use for cards.
  • Partial Item Icons: Some items have custom icons, with the rest coming soon.
  • Temporary User Interface: The UI is currently a work in progress.

Beta Release Plans (Approximately One Week):

The Beta version is planned for release in about a week, granting access to Magister level supporters. We aim to have the following completed by then:

  • New Boss and CG Scene: Face off against the Goblin Barbarian (as voted by you!) in a new boss battle and CG scene.
  • New Quest Chain: Embark on a quest chain to deal with the Goblin Barbarian threat.
  • Balance Adjustments: Based on Professor-level feedback, we'll fine-tune the game balance.
  • Bug Fixes: Address any bugs that arise during Alpha testing.
  • Complete Item Icons: Finish creating custom icons for all items.
  • Spell VFX and SFX: Implement visual and sound effects for spells and enemy attacks.
  • UI Overhaul: Begin redesigning the user interface for the new Journey mode.
  • Roaming Enemy Squads: Introduce enemy squads that move across the map.

Thank you for your continued support! We appreciate you sticking with us!

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(+1)

Looks really good!