"Sometimes gets stuck"? Could you describe the scenes where this happens? And does "sometimes" mean that the scene can still be passed or does it become impassable?
Stuck means that the mini-game will not pop up and cannot be exited. For example, after cracking a locked door or pressing the map to return to the Magic Academy, the task will also be stuck and cannot be completed.
I think I already fixed this bug this morning and uploaded the update. Please try downloading the apk again and updating the game on your device. I just completed this stage on my phone.
Did you ever think/plan on adding different attires for the main character? Something like casual wear, besides the blue suit that the character has at the moment.
Actually, it can only appear on a "regular" cell, like many other objects. Due to the generation conditions of the "forest map," there were few regular cells left, and sometimes other object managed to occupy them, leaving no space for the boss to spawn. In the new version, we fixed this by raising its priority in the spawn queue.
In 0.2.6, you can simply restart the journey until it appears.
Hi. Thanks for the report. Yes, this bug currently occurs when saving the game during a dialogue with Lilian (the red-haired girl from the tavern). We will fix it in the next version. For now, please don't save during dialogues with her.
It can be unlocked by visiting a special map in Journey, as part of the story. In version 0.2.6, it didn't always spawn - just restart the adventure until it appears (you'll see it immediately on the map).
In version 0.2.6, the cat boss didn't always have enough space to spawn. In the new version, we raised its priority, and now it always appears. In 0.2.6, you can simply restart the journey until it appears.
I'm afraid not in the coming weeks. We are currently busy developing the next major mechanic - "academy management", which will appear in 0.3. 0.2.8 will only become public after the beta release of patch 0.3.
Use crystals and magic dust to upgrade your character in the upgrades tab. Don't forget to upgrade his spells. The easiest way right now is to fight using fire spells.
Unfortunately, for now it's only for admiring her in the shop. Later we will update the characters in dialogues and add a relationship system to somehow justify why the character would agree to wear these minimalist outfits.
In version 0.2.6.3, it spawned too late, which meant that there wasn't always enough space for its cell on the map. You can simply restart the adventure—it will appear, just not the first time.
I noticed that you added personality bars to the characters, which I assume will change based on decisions the player makes throughout the game. I loaded up a previous save and each character is aligned in the center of their bars. Do I need to start a new game in order to see how my choices affect the characters?
With the addition of the "Inner Conflicts" system, we recommend starting a new game to ensure your characters receive the full benefit of these new features. However, to expedite your journey, you can load your latest save and choose "New Game+" from the Esc menu, transferring all your collected resources to your new adventure.
You can read more about "Inner Conflicts"in our devlog
Did the new game + like you recommended. I noticed you changed the dialogue with the secretary in the beginning. The option to flirt with her was removed. Was that a mistake or is the secretary not making any further appearances down the line?
Maceraya hazırlanırken, savaşta kullanacağınız büyüleri yanınıza almanız gerekiyor. Üst kısımda bildiğiniz büyüler, alt kısımda ise yanınıza aldığınız büyüler bulunuyor. Eğitimi atlamayın.
In the upper left corner of the HUD there is a gear button - it opens the menu. Alternatively, you can press the virtual "back" button on your device (it appears when you swipe at the bottom of the device).
The HUD is hidden during dialogues. It appears when the dialogue ends.
I won't be able to tell you about the "back" button - it all depends on your device type. For me, it's a swipe from the bottom (in portrait mode) and the "minimize" and "back" buttons appear there. The "back" button will open the menu even during dialogue.
У меня вопрос насчёт персонала школы и других мирах.
Мы же хотим стать лучше Хогвартса, я правильно понимаю? Но Академия слишком маленькая для большого количества учеников.
А также для них, нужно больше учителей, урочных и неурочных занятий, клубы по интересам и т.д.
И у меня возникает вопрос, возможно ли в будущем находить учителей и персонал в других мирах? Звучит же неплохо особенно если мы найдём в наших путешествии, очень могущественную волшебницу, но ей всё уже наскучила и ей хочется чем-то другим заняться, ну например помочь пространством внутри школы, типа сделать его бесконечным внутри.
А также нам нужно в большом количестве добывать пыль? Так может будем отправлять учеников естественно подготовленными учителями по выживанию, и по фехтованию, звучит безумно интересно, но это лишь моя фантазия.
Да, мы сейчас как раз заняты разработкой самой механики для управления Академией. Там будут настраиваемые факультеты, старосты, деканы. Отправлять "провинившихся" студентов в местный аналог "запретного леса" (приключения) за ресурсами у нас тоже есть в планах.
Подробнее будем рассказывать в Девлогах по мере продвижения разработки.
Спасибо за ваши идеи и то, что играете в нашу игру :)
Из учителей пока не уверены - слишком много персонажей для этого придётся рисовать. Но студентов определённо сможете. Прокачки самой Академии, скорее всего, не будет. Будет постройка зданий и прокачка факультетов для того, чтобы они были более "уникальными", но мы ещё продумываем как это можно реализовать.
No, this is the first game our artist (her Twitter handle is Meezady) has worked on. Price for Freedom is a beautiful game. I’m guessing you like Meezady's style too? I'll let her know. I think she will be pleased
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Where can I find the Tailor?
In the cave near Louisa
The sliding mini-game using spells sometimes gets stuck and does not allow interaction. I purchased the 0.3.1 Android version for $10.
"Sometimes gets stuck"? Could you describe the scenes where this happens? And does "sometimes" mean that the scene can still be passed or does it become impassable?
Stuck means that the mini-game will not pop up and cannot be exited. For example, after cracking a locked door or pressing the map to return to the Magic Academy, the task will also be stuck and cannot be completed.
I think I already fixed this bug this morning and uploaded the update. Please try downloading the apk again and updating the game on your device.
I just completed this stage on my phone.
After restoring the east hall and taking the box to Victoria, the screen goes black to load and stops.
Try load game again. We was release small hotfix for it.
this game is perfect i love male on futa not futa on male and this game does it great.
So I need to get barrier blueprints and have no clue where
I can go on a journey but haven't any cards.
have I messed up?
just do all the other quest you'll get it eventually that's what i did
Just a quick question.
Did you ever think/plan on adding different attires for the main character? Something like casual wear, besides the blue suit that the character has at the moment.
We've thought about it. But right now, in many interactive scenes, he's already in that costume - in which case, they'll have to be corrected too.
We have ideas about what we can do with it, but right now our priority is the Academy management mechanics and changing the Journey.
After that, we might get around to adaptive clothing for the characters.
Is this just bad luck, or am I just locked because end of current content?
bad luck, had this thing once, too.
When will the newer version of the game come out for free? And if i do spend 10Euros/dollars will i only get 2.8.1 or every newcoming version?
add a muscular woman in your game please
Audrey was originally planned to be like that, but then something went wrong.
We are currently thinking about updating her design. Or we'll add a new character - we still need a "PE teacher".
Nice 👍 😎. Please if you make the PE teacher make her showcase her muscles and be dominant in the game
Forest boss doesnt spawn?
Actually, it can only appear on a "regular" cell, like many other objects. Due to the generation conditions of the "forest map," there were few regular cells left, and sometimes other object managed to occupy them, leaving no space for the boss to spawn. In the new version, we fixed this by raising its priority in the spawn queue.
In 0.2.6, you can simply restart the journey until it appears.
Can you make skip like prologue because I have played the game before the updates and now I have to play the whole thing again to reach the new update
You don’t need to start a new game – since version 0.2, we’ve been supporting old save files. Just install the new version.
To save me some time, is the game entirely m/f or is there m/m content too?
Thanks x
gay
lmao
only m/f (and one man+futa)
where is grace during the talk to people about fertilizer if i make a deal
During the day, Grace can be found in her room at the inn.
yeah i realsed that 5 minutes after i made that post thanks for the help tho
I had an error code appear not sure what else to do with it but post it in comment section here.
Code:
NullReferenceException: Object reference not set to an instance of an object.
MetaGame.CharsCore.BodyPart.<GetCurrentState>b__7_0 (MetaGame.CharsCore.BodyPack x) (at <00000000000000000000000000000000>:0)
SystemExtentions.TryFind[T] (System.Collections.Generic.IList`1[T] source, System.Predicate`1[T] predicate, T& result) (at <00000000000000000000000000000000>:0)
MetaGame.CharsCore.CharacterView+<GetBodyStates>d__23.MoveNext () (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogViewsController.<GetSaveStates>b__19_0 (MetaGame.CharsCore.CharacterView x) (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogPanel.UI.ISavablePage.GetSaveState () (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <00000000000000000000000000000000>:0)
Cores.Save.GameSave.SaveGame (GameCore core) (at <00000000000000000000000000000000>:0)
UI.Saves.SavePanel.Save (GameCore core, System.Int32 index) (at <00000000000000000000000000000000>:0)
UI.Saves.SavePanel.OnSelect (UI.Saves.SaveSlot obj) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()
Hi. Thanks for the report. Yes, this bug currently occurs when saving the game during a dialogue with Lilian (the red-haired girl from the tavern).
We will fix it in the next version. For now, please don't save during dialogues with her.
"Build your own Hogwarts, with blackjack and hookers."
You can't expect me to miss a Futurama joke.
im using the itch app on windows.
updating from 0.2.3.1 to 0.2.6.3
where do I find the Save file to transfer progress to the updated version?
Save files are stored outside the game folder - in AppData. Therefore, you don't need to do anything to transfer them - just run the new version.
Bought this game yesterday when it was on sale enjoy the 7$ now give me Content Madge ive already played through it all :( When update
Así que... ¿Valió la pena esos 7 dólares?
How can i save my progress?
Press Esc and save the game. Or what do you mean?
As in save for a long term and for future updates.
Lilian
In the evening at the tavern
How can i passed the 3 mission of spy - get out?
Nice game made a speedrun in about 34mins with everything unlocked
where to unlock the last one
futa(
This is optional. You can choose not to select this option at the start of the scene.
This is the scene with the rogue cat.
It can be unlocked by visiting a special map in Journey, as part of the story. In version 0.2.6, it didn't always spawn - just restart the adventure until it appears (you'll see it immediately on the map).
boss in the forest thicket doesn't spawn ;-;
In version 0.2.6, the cat boss didn't always have enough space to spawn. In the new version, we raised its priority, and now it always appears. In 0.2.6, you can simply restart the journey until it appears.
thanks :)
Bruh where can I find Lilian plz help I can't do the quest talk to lilian
In the evening at the tavern
when will version 0.2.8.1 be for everyone?
I'm afraid not in the coming weeks. We are currently busy developing the next major mechanic - "academy management", which will appear in 0.3.
0.2.8 will only become public after the beta release of patch 0.3.
okey
Im really struggling on the boss and been racking my brain on how to defeat him, can anyone tell me how to beat him please?
same, pls help
Use crystals and magic dust to upgrade your character in the upgrades tab. Don't forget to upgrade his spells. The easiest way right now is to fight using fire spells.
how do i get magic dust? Im doing the skeletons in the closet quest but im stuck on how to get magic dust
its currently the only quest i can do, and ive been to every location, day and night, and nothing i do/any dialogue gives me magic dust. Im lost
"Journey" should already be available to you. All items with which you leave the adventure are turned into magic dust.
is journey a character?
NullReferenceException: Object reference not set to an instance of an object.
UI.HUD.LabelTooltip.Release (UnityEngine.Transform owner) (at <00000000000000000000000000000000>:0)
SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)
Location.LocationRoot.Enable () (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)
Location.LocationRoot.Enable () (at <00000000000000000000000000000000>:0)
SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)
SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)
GameCore.Enable () (at <00000000000000000000000000000000>:0)
GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SwapAsync (System.String targetGuid) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SwapAsync (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)
DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.ResourceManager.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)
SystemExtentions:ForEach(IEnumerable`1, Action`1)
Location.<Enable>d__21:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
Location.LocationRoot:Enable()
SystemExtentions:ForEach(IEnumerable`1, Action`1)
SystemExtentions:ForEach(IEnumerable`1, Action`1)
GameCore:Enable()
<StartSession>d__14:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cores.Save.<LoadGame>d__33:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cores.<SwapAsync>d__22:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cores.<SwapAsync>d__23:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
You load old game save?
yeah that was the problem
Where can I find the saved files on Android
we use persistentDataPath it's /storage/emulated/<userid>/Android/data/<packagename>/files
where <packagename> is com.WildPear.MagicAcademy
I deleted the game but created a new folder copying it's data so can I resume where I left from in next update
I think yes
Just wondering, how do i equip the outfits i get from the shop? Ive got them but cant quite figure it out.
Unfortunately, for now it's only for admiring her in the shop. Later we will update the characters in dialogues and add a relationship system to somehow justify why the character would agree to wear these minimalist outfits.
Ah right, cheers
NullReferenceException: Object reference not set to an instance of an object.
JourneySystem.Items.UsableJourneyItem+<GetPotentialTargets>d__24.MoveNext () (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <00000000000000000000000000000000>:0)
System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) (at <00000000000000000000000000000000>:0)
CacheSet`1[T].Get (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)
JourneySystem.Battle.States.SelectItemTargetState.OnEnter (JourneySystem.Battle.States.BattleStateManager manager) (at <00000000000000000000000000000000>:0)
SystemExtentions.ForEach[T] (System.Collections.Generic.ICollection`1[T] collection, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)
UI.Dialog.DecorationButton.InvokeEvent () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModu
le:Process()
This is an error about casting some spell during the Journey. What spell was it? Or perhaps you remember who you were fighting?
I had just cast magic lactum against an orc it would have killed it
Thank you, I'll look into the issue.
or I like harry potter too much or you work is really good.
why not both?
very cool game.
I can't find the boss in the forest thicket
In version 0.2.6.3, it spawned too late, which meant that there wasn't always enough space for its cell on the map. You can simply restart the adventure—it will appear, just not the first time.
I noticed that you added personality bars to the characters, which I assume will change based on decisions the player makes throughout the game. I loaded up a previous save and each character is aligned in the center of their bars. Do I need to start a new game in order to see how my choices affect the characters?
With the addition of the "Inner Conflicts" system, we recommend starting a new game to ensure your characters receive the full benefit of these new features. However, to expedite your journey, you can load your latest save and choose "New Game+" from the Esc menu, transferring all your collected resources to your new adventure.
You can read more about "Inner Conflicts" in our devlog
Did the new game + like you recommended. I noticed you changed the dialogue with the secretary in the beginning. The option to flirt with her was removed. Was that a mistake or is the secretary not making any further appearances down the line?
The very structure of such large CG scenes has changed. They no longer have dialogue options.
The secretary will likely appear again in the Academy, along with the commission from the ministry.
Bir daha deneyeceğim. Aynı şey olursa size ekran görüntü ile dönerim.
Savaş kısmında hata var. Atak butonları yok lütfen düzeltiniz. Sevgiler
Maceraya hazırlanırken, savaşta kullanacağınız büyüleri yanınıza almanız gerekiyor. Üst kısımda bildiğiniz büyüler, alt kısımda ise yanınıza aldığınız büyüler bulunuyor. Eğitimi atlamayın.
Oyunu güncelleme yaptım. Fakat, ormanda savaşma görevinde hala saldırı butonları görünmüyor. Ve hatta ekrana dokunmak bile ise yaramıyor. !
How does the UI work on mobile? Cant figure out how to access the menu while in the game
In the upper left corner of the HUD there is a gear button - it opens the menu. Alternatively, you can press the virtual "back" button on your device (it appears when you swipe at the bottom of the device).
There is nothing in the upper corner. Also swiping up doesn't do anything
Can you send screenshot?
this is in the free update 2.6.3
The HUD is hidden during dialogues. It appears when the dialogue ends.
I won't be able to tell you about the "back" button - it all depends on your device type.
For me, it's a swipe from the bottom (in portrait mode) and the "minimize" and "back" buttons appear there. The "back" button will open the menu even during dialogue.
У меня вопрос насчёт персонала школы и других мирах.
Мы же хотим стать лучше Хогвартса, я правильно понимаю? Но Академия слишком маленькая для большого количества учеников.
А также для них, нужно больше учителей, урочных и неурочных занятий, клубы по интересам и т.д.
И у меня возникает вопрос, возможно ли в будущем находить учителей и персонал в других мирах? Звучит же неплохо особенно если мы найдём в наших путешествии, очень могущественную волшебницу, но ей всё уже наскучила и ей хочется чем-то другим заняться, ну например помочь пространством внутри школы, типа сделать его бесконечным внутри.
А также нам нужно в большом количестве добывать пыль? Так может будем отправлять учеников естественно подготовленными учителями по выживанию, и по фехтованию, звучит безумно интересно, но это лишь моя фантазия.
Да, мы сейчас как раз заняты разработкой самой механики для управления Академией. Там будут настраиваемые факультеты, старосты, деканы. Отправлять "провинившихся" студентов в местный аналог "запретного леса" (приключения) за ресурсами у нас тоже есть в планах.
Подробнее будем рассказывать в Девлогах по мере продвижения разработки.
Спасибо за ваши идеи и то, что играете в нашу игру :)
Теперь у меня появились два вопроса, будет ли прокачка академии как у персонажа, типа увеличить эффективность.
А второе можем ли мы, в будущем брать кого-нибудь, с собой в приключения из учителей-деканов? Для тёплых моментов)))
Из учителей пока не уверены - слишком много персонажей для этого придётся рисовать. Но студентов определённо сможете. Прокачки самой Академии, скорее всего, не будет. Будет постройка зданий и прокачка факультетов для того, чтобы они были более "уникальными", но мы ещё продумываем как это можно реализовать.
türkçe mi mükemmel aq ama son sürümün paralı olması üzdü çünkü tr de yaşıyorum ve 7 dolar 240tl yapıyor
Türkçe çevirisi için oyuncularımızdan biri bize yardımcı oldu. Yeni ücretli sürüm yayınlandığında mevcut ücretli sürüm ücretsiz olacak.
Vay vay vay kimleri görüyorum
Будет ли порт на линукс?
Does this game have the same artist as Price for Freedom? The models look really similar in the art-style.
No, this is the first game our artist (her Twitter handle is Meezady) has worked on. Price for Freedom is a beautiful game. I’m guessing you like Meezady's style too? I'll let her know. I think she will be pleased