Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 24 of 144 · Next page · Last page

Can you make skip like prologue because I have played the game before the updates and now I have to play the whole thing again to reach the new update

You don’t need to start a new game – since version 0.2, we’ve been supporting old save files. Just install the new version.

(+3)

To save me some time, is the game entirely m/f or is there m/m content too?

Thanks x

(+1)

gay

(+1)

lmao

(1 edit)

only m/f (and one man+futa)

(+1)

where is grace during the talk to people about fertilizer if i make a deal

During the day, Grace can be found in her room at the inn.

(+1)

yeah i realsed that 5 minutes after i made that post thanks for the help tho

I had an error code appear not sure what else to do with it but post it in comment section here.


Code:

NullReferenceException: Object reference not set to an instance of an object.

MetaGame.CharsCore.BodyPart.<GetCurrentState>b__7_0 (MetaGame.CharsCore.BodyPack x) (at <00000000000000000000000000000000>:0)

SystemExtentions.TryFind[T] (System.Collections.Generic.IList`1[T] source, System.Predicate`1[T] predicate, T& result) (at <00000000000000000000000000000000>:0)

MetaGame.CharsCore.CharacterView+<GetBodyStates>d__23.MoveNext () (at <00000000000000000000000000000000>:0)

System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)

System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)

System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <00000000000000000000000000000000>:0)

UI.Dialogs.DialogViewsController.<GetSaveStates>b__19_0 (MetaGame.CharsCore.CharacterView x) (at <00000000000000000000000000000000>:0)

System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <00000000000000000000000000000000>:0)

System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)

System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)

System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <00000000000000000000000000000000>:0)

UI.Dialogs.DialogPanel.UI.ISavablePage.GetSaveState () (at <00000000000000000000000000000000>:0)

System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <00000000000000000000000000000000>:0)

System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)

System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)

System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.SaveGame (GameCore core) (at <00000000000000000000000000000000>:0)

UI.Saves.SavePanel.Save (GameCore core, System.Int32 index) (at <00000000000000000000000000000000>:0)

UI.Saves.SavePanel.OnSelect (UI.Saves.SaveSlot obj) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

(+1)

Hi. Thanks for the report. Yes, this bug currently occurs when saving the game during a dialogue with Lilian (the red-haired girl from the tavern).
We will fix it in the next version. For now, please don't save during dialogues with her.

(+8)

"Build your own Hogwarts, with blackjack and hookers."
You can't expect me to miss a Futurama joke.

im using the itch app on windows. 
updating from 0.2.3.1 to 0.2.6.3
where do I find the Save file to transfer progress to the updated version?

Save files are stored outside the game folder - in AppData. Therefore, you don't need to do anything to transfer them - just run the new version.

(+1)

Bought this game yesterday when it was on sale enjoy the 7$ now give me Content Madge ive already played through it all :( When update

Así que... ¿Valió la pena esos 7 dólares?

How can i save my progress?

(+1)

Press Esc and save the game. Or what do you mean?

As in save for a long term and for future updates.

Lilian

In the evening at the tavern

How can i passed the 3 mission of spy - get out?

(1 edit) (+1)

Nice game made a speedrun in about 34mins with everything unlocked

where to unlock the last one

futa(

(+1)

This is optional. You can choose not to select this option at the start of the scene.

This is the scene with the rogue cat.

It can be unlocked by visiting a special map in Journey, as part of the story. In version 0.2.6, it didn't always spawn - just restart the adventure until it appears (you'll see it immediately on the map).

boss in the forest thicket doesn't spawn ;-;

In version 0.2.6, the cat boss didn't always have enough space to spawn. In the new version, we raised its priority, and now it always appears. In 0.2.6, you can simply restart the journey until it appears.

thanks :)

Bruh where can I find Lilian plz help I can't do the quest talk to lilian

(+3)

In the evening at the tavern

when will version 0.2.8.1 be for everyone?

I'm afraid not in the coming weeks. We are currently busy developing the next major mechanic - "academy management", which will appear in 0.3.
0.2.8 will only become public after the beta release of patch 0.3.

okey 

(1 edit) (+1)

Im really struggling on the boss and been racking my brain on how to defeat him, can anyone tell me how to beat him please?

same, pls help

Use crystals and magic dust to upgrade your character in the upgrades tab. Don't forget to upgrade his spells. The easiest way right now is to fight using fire spells.

how do i get magic dust? Im doing the skeletons in the closet quest but im stuck on how to get magic dust

its currently the only quest i can do, and ive been to every location, day and night, and nothing i do/any dialogue gives me magic dust. Im lost 

"Journey" should already be available to you. All items with which you leave the adventure are turned into magic dust.

is journey a character?

NullReferenceException: Object reference not set to an instance of an object.

UI.HUD.LabelTooltip.Release (UnityEngine.Transform owner) (at <00000000000000000000000000000000>:0)

SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)

Location.LocationRoot.Enable () (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)

Location.LocationRoot.Enable () (at <00000000000000000000000000000000>:0)

SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)

SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)

GameCore.Enable () (at <00000000000000000000000000000000>:0)

GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SwapAsync (System.String targetGuid) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SwapAsync (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceManager.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)

SystemExtentions:ForEach(IEnumerable`1, Action`1)

Location.<Enable>d__21:MoveNext()

System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)

Location.LocationRoot:Enable()

SystemExtentions:ForEach(IEnumerable`1, Action`1)

SystemExtentions:ForEach(IEnumerable`1, Action`1)

GameCore:Enable()

<StartSession>d__14:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cores.Save.<LoadGame>d__33:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cores.<SwapAsync>d__22:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cores.<SwapAsync>d__23:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

DelegateList`1:Invoke(T)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)

DelegateList`1:Invoke(T)

UnityEngine.ResourceManagement.ResourceManager:Update(Single)

You load old game save? 

yeah that was the problem 

Where can I find the saved files on Android 

we use persistentDataPath it's /storage/emulated/<userid>/Android/data/<packagename>/files

where <packagename> is com.WildPear.MagicAcademy

I deleted the game but created a new folder copying it's data so can I resume where I left from in next update 

(+1)

I think yes

Just wondering, how do i equip the outfits i get from the shop? Ive got them but cant quite figure it out.

Unfortunately, for now it's only for admiring her in the shop. Later we will update the characters in dialogues and add a relationship system to somehow justify why the character would agree to wear these minimalist outfits.

Ah right, cheers

NullReferenceException: Object reference not set to an instance of an object.

JourneySystem.Items.UsableJourneyItem+<GetPotentialTargets>d__24.MoveNext () (at <00000000000000000000000000000000>:0)

System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <00000000000000000000000000000000>:0)

System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) (at <00000000000000000000000000000000>:0)

CacheSet`1[T].Get (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)

JourneySystem.Battle.States.SelectItemTargetState.OnEnter (JourneySystem.Battle.States.BattleStateManager manager) (at <00000000000000000000000000000000>:0)

SystemExtentions.ForEach[T] (System.Collections.Generic.ICollection`1[T] collection, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)

UI.Dialog.DecorationButton.InvokeEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModu

le:Process()

This is an error about casting some spell during the Journey. What spell was it? Or perhaps you remember who you were fighting?

I had just cast magic lactum against an orc it would have killed it

Thank you, I'll look into the issue.

(+1)

or I like harry potter too much or you work is really good.
why not both? 
very cool game.

I can't find the boss in the forest thicket

In version 0.2.6.3, it spawned too late, which meant that there wasn't always enough space for its cell on the map. You can simply restart the adventure—it will appear, just not the first time.

I noticed that you added personality bars to the characters, which I assume will change based on decisions the player makes throughout the game. I loaded up a previous save and each character is aligned in the center of their bars. Do I need to start a new game in order to see how my choices affect the characters?

(1 edit) (+1)

With the addition of the "Inner Conflicts" system, we recommend starting a new game to ensure your characters receive the full benefit of these new features. However, to expedite your journey, you can load your latest save and choose "New Game+" from the Esc menu, transferring all your collected resources to your new adventure.

You can read more about "Inner Conflicts" in our devlog

Did the new game + like you recommended. I noticed you changed the dialogue with the secretary in the beginning. The option to flirt with her was removed. Was that a mistake or is the secretary not making any further appearances down the line?

(+1)

The very structure of such large CG scenes has changed. They no longer have dialogue options.

The secretary will likely appear again in the Academy, along with the commission from the ministry.

Bir daha deneyeceğim. Aynı şey olursa size ekran görüntü ile dönerim.

Viewing most recent comments 1 to 24 of 144 · Next page · Last page