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Savaş kısmında hata var. Atak butonları yok lütfen düzeltiniz. Sevgiler

Maceraya hazırlanırken, savaşta kullanacağınız büyüleri yanınıza almanız gerekiyor. Üst kısımda bildiğiniz büyüler, alt kısımda ise yanınıza aldığınız büyüler bulunuyor. Eğitimi atlamayın.

Oyunu güncelleme yaptım. Fakat, ormanda savaşma görevinde hala saldırı butonları görünmüyor. Ve hatta ekrana dokunmak bile ise yaramıyor. !

How does the UI work on mobile? Cant figure out how to access the menu while in the game

In the upper left corner of the HUD there is a gear button - it opens the menu. Alternatively, you can press the virtual "back" button on your device (it appears when you swipe at the bottom of the device).

There is nothing in the upper corner. Also swiping up doesn't do anything 

Can you send screenshot? 

this is in the free update 2.6.3

(+1)

The HUD is hidden during dialogues. It appears when the dialogue ends.

I won't be able to tell you about the "back" button - it all depends on your device type.
For me, it's a swipe from the bottom (in portrait mode) and the "minimize" and "back" buttons appear there. The "back" button will open the menu even during dialogue.

(1 edit)

У меня вопрос насчёт персонала школы и других мирах.

Мы же хотим стать лучше Хогвартса, я правильно понимаю? Но Академия слишком маленькая для большого количества учеников.

А также для них, нужно больше учителей, урочных и неурочных занятий, клубы по интересам и т.д.

И у меня возникает вопрос, возможно ли в будущем находить учителей и персонал в других мирах? Звучит же неплохо особенно если мы найдём в наших путешествии, очень могущественную волшебницу, но ей всё уже наскучила и ей хочется чем-то другим заняться, ну например помочь пространством внутри школы, типа сделать его бесконечным внутри.

А также нам нужно в большом количестве добывать пыль? Так может будем отправлять учеников естественно подготовленными учителями по выживанию, и по фехтованию, звучит безумно интересно, но это лишь моя фантазия.

(+1)

Да, мы сейчас как раз заняты разработкой самой механики для управления Академией. Там будут настраиваемые факультеты, старосты, деканы. Отправлять "провинившихся" студентов в местный аналог "запретного леса" (приключения) за ресурсами у нас тоже есть в планах. 

Подробнее будем рассказывать в Девлогах по мере продвижения разработки.

Спасибо за ваши идеи и то, что играете в нашу игру :) 

Теперь у меня появились два вопроса, будет ли прокачка академии как у персонажа, типа увеличить эффективность.

А второе можем ли мы, в будущем брать кого-нибудь, с собой в приключения из учителей-деканов? Для тёплых моментов)))

(+1)

Из учителей пока не уверены - слишком много персонажей для этого придётся рисовать. Но студентов определённо сможете. Прокачки самой Академии, скорее всего, не будет. Будет постройка зданий и прокачка факультетов для того, чтобы они были более "уникальными", но мы ещё продумываем как это можно реализовать.

türkçe mi mükemmel aq ama son sürümün paralı olması üzdü çünkü tr de yaşıyorum ve 7 dolar 240tl yapıyor 

(+1)

Türkçe çevirisi için oyuncularımızdan biri bize yardımcı oldu. Yeni ücretli sürüm yayınlandığında mevcut ücretli sürüm ücretsiz olacak.

Vay vay vay kimleri görüyorum

Будет ли порт на линукс? 

(+1)

Does this game have the same artist as Price for Freedom? The models look really similar in the art-style.

(+2)

No, this is the first game our artist (her Twitter handle is Meezady) has worked on. Price for Freedom is a beautiful game. I’m guessing you like Meezady's style too? I'll let her know. I think she will be pleased

(+1)

is the defeat boss in the forest quest broken, I can't seem to find the boss anywhere but the scene remains locked in the pensive

(+1)

In version 0.2.6.3, there was a small bug with this - the boss may not have enough empty cells when generating.
Just try re-entering the adventure until it appears.
We have fixed this in the next version.

What a surprise! Super excited to play through 0.2.8! Thank you for the effort in creating this masterpiece, it really shows.

Thank you, we are very pleased to hear such words! We are glad that our efforts are not in vain.

Нашёл тут ошибку отображением тексто (с остальными также)

(+1)

Спасибо за внимательность. Да, в мобильной версии 0.2.6.3 был такой баг. Мы исправили его в новом патче.

Im playing the new version, however, even if the new version can read my old savefile, the pensieve has all the previous scenes locked. Is this by design or just an error?

 

I would advise you to start a new game. Apparently, you played a very long time ago. The save data format has changed at some point, but that was quite a while ago.
All new versions support previous ones up to version 0.2.

I am confused on how we get the stones needed for the upgrades i have tried every thing i remembered from the blips of things that happened in story but nothing.... :(

(+1)

Nvm figured out 2 secs after i just posted this lol certain enemies are standing on top of the magic stones lol

(+1)

I seem to be stuck... it says to talk to rose but it wont let me. Also i cant proceed anymore in a fresh facade, and not sure about a difficult morning after the cat runs away?

Good afternoon. It seems that the task of finding Rose's glasses is broken for you.
After the second conversation with Audrey, didn't you receive a task to find resources for her? Load a save from before you spoke to Audrey for the second time (there is a letter "A" in the loading panel that will open the autosave tab)

And how are you does it?

(1 edit)

unfortunately my auto saves don't go back to a point before I spoke to Audrey. After I gave her the resources I did a couple other tasks. Oh well, I don't mind starting over since this is so far a great game!!! Keep up the good work!!!

(+1)

any plans for pregnancy down the line?

(+1)

Not now, may be later

(+1)

I'll keep my fingers crossed then! :D And either way good game so far, keep up the good work!

(+1)

I finished all the content in the game in just one night

(+1)

i cant do the first challenge u cant find the way 

If you did, tell me too

can you show me a Quest panel screenshot? 

(+1)

this

During the "Spy - get out" quest, the execution may unexpectedly come to a standstill. This is because you simply will not be given the next task within the quest. Load the autosave BEFORE the moment you receive the task (the scene where you catch Grace in the courtyard of the mansion). We found the reason for the error and will fix it in the next patch. In the meantime, do not talk to Grace sitting on the chair. Ask her the first time you open a dialog.

In next version it bug was fixed

ty

(+1)

was sad there was no Easter egg for naming the school after one of the existing ones. Thatd be a fun little touch if you added it!

(+3)

Really hoping for a "back" and "skip" button in future versions. Also being able to access menu to save while making choices. It just makes it alot less stressful and I like to see what the different dialogue responses are.

How do i find Lillian idk where lilian is, i looked through the whole map

(+1)

At the Tavern in the Evening

How do you "go on a journey and find the magistones"? Idk what to do

New button with portal image in top-left part of UI 

I couldn't pass the first difficulty, can you help me

Not sure what to do, my saves from May of this year aren't working, I just get a gray screen and background music indefinitely. Do I have to start over?

just tried to load in an older save and I got

"

ArgumentNullException: Value cannot be null.

Parameter name: source

System.Linq.Enumerable.Select[TSource,TResult] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) (at <00000000000000000000000000000000>:0)

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Cores.Save.GameSave.<LoadGame>b__33_1 (Cores.Save.ISavable x) (at <00000000000000000000000000000000>:0)

System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () (at <00000000000000000000000000000000>:0)

System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)

System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)

CacheList`1[T].Get (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

MiniGames.Match3.Match3GameLocation.Preload () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

MiniGames.Match3.Match3GameLocation.Preload () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

System.Array.Empty[T] () (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

MiniGames.Match3.Match3GameLocation.Preload () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

System.Array.Empty[T] () (at <00000000000000000000000000000000>:0)

GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

MiniGames.Match3.Match3GameLocation.Preload () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskExtensions+<>c.<Forget>b__16_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)

GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

MiniGames.Match3.Match3GameLocation.Preload () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.Debug:LogException(Exception)

Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)

Cysharp.Threading.Tasks.<>c:<Forget>b__16_0(Object)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)

<StartSession>d__14:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&)

Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

MiniGames.Match3.<Preload>d__8:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1)

DelegateList`1:Invoke(T)

UnityEngine.AsyncOperation:InvokeCompletionEvent()"

you need start new game. The saves are backward compatible starting from version 0.2

(1 edit)

Is there any way I can resume sex scenes after the story is complete? Both with characters and enemies that need to be defeated for such a scene.

(+1)

Button Pensieve in Main Menu

Thanks

Will i have to restart my game to play the new update, im on android and ive just downloaded it and my current playtgeough and im not getting any new quests

(+1)

All game save after version 0.2 support in new game's versions. Skip day and go to Cabinet. Victoria give you new quest if it available.

it hasnt worked, im assuming by cabinet you mean office

All scene in Pensieve was unlocked? 

Every time i open the game it just shows me a grey screen and nothing happens even if i leave it for like 30 min

What device are you playing on?

I'm having the same issue on android 

(+1)

Bu benim ilk çevirimdi. Yaparken çok eğlendim. Sürçülisan ettiysem affola. Başka oyun çevirilerinde görüşmek üzere. İyi eğlenceler.

(1 edit)

ellerine sağlık

You know sometimes I hate itchio because when it comes to update you have delete the old version and you have redownload this is why I like steam but I would still to play itchio games. 

(+1)

Yes, It lacks the "branches" of Steam. But for the current distribution model, this is the best solution. When the game has more content and is closer to its final stages, we'll release it on Steam.

There's parody on steam sometimes steam can be stupid.  

I don't think you have to delete a previous version to play the new one.

Personally, I  move the folder for the previous version into the folder for the current version and that brings all the save data with it. I do that with every update for games I play

(+2)

The game saves are stored inside AppData, so it doesn't matter where you launch the new version from.

You don't need to do that. Moreover, it can lead to some old files that are no longer used still being on your disk.

Ahh, fair. I'll keep that in mind

Thank you 😄

(+1)

Most renpy games I've seen have the save files located inside the main game files, but for unity games like this one Wild Pear is correct. the easiest and quickest way i can tell is by opening the main game folder and seeing if there's a unity crash handler in the folder.

У меня в бесплатной версии появилась проблема с забиранием некоторых предметах в других мирах, куда не жми не перетаскивается, в том числе и те которые нужны для прокачки. Причем  в другую сторону тоже порой не перетаскиваются.

Попробуйте двойной клик/тап по объекту. 

Я на последнем объекте  яро спамил кликами, может не правильно, в следующий раз ещё раз попробую, если проблема возникнет. 

Show post...

How does one get to deciding what to do with the spy?

In version 0.2.3 during the "Spy - get out" quest, the execution may unexpectedly come to a standstill. This is because you simply will not be given the next task within the quest. Load the autosave BEFORE the moment you receive the task (the scene where you catch Grace in the courtyard of the mansion). We found the reason for the error and will fixed in the next patch. In the meantime, do not talk to Grace sitting on the chair. Ask her the first time you open a dialog.

In next version it was fixed

Deleted 56 days ago

What is the task name? 

Deleted 56 days ago
(+1)

What game are you playing? I don't recall us having any quests with such a name :)

Deleted 56 days ago
Deleted 56 days ago
(+1)

So sorry. I got your game confused with the Innocent Witches I'm also playing. Similar type games. 

Stuck trying to deal with the spy. I've exhausted all dialogue with all available characters. Nothing is coming up.

In version 0.2.3 during the "Spy - get out" quest, the execution may unexpectedly come to a standstill. This is because you simply will not be given the next task within the quest. Load the autosave BEFORE the moment you receive the task (the scene where you catch Grace in the courtyard of the mansion). We found the reason for the error and will fixed in the next patch. In the meantime, do not talk to Grace sitting on the chair. Ask her the first time you open a dialog.

In next version it was fixed

(+1)

Is there a way to "roll back" text to an earlier discussion / decision? In most games I'm used to doing that with the mouse wheel.

(+1)

May be it was game on RenPy engine. 

We don't have this function, but we will think about it. 

I guess I'm just slow, but I can't figure out how to get the first mini-game (spell to clean up paint) to work. What to click and when. How the swipe here box figures in, etc. Can you provide a more detailed explanation?

(+2)

Skill issue

No. When you click on multiple button and they never change to being pressed it's a bit more than that. Also not sure what the swipe the box is supposed to do.

The arrows indicate the sequence of gestures you need to perform on the corresponding square.

That is, you need to swipe across it in the necessary directions, in the sequence shown in the mini-game.

Alternatively, instead of swiping, you can press the corresponding keys on your keyboard - WASD and arrow keys.

There was a tutorial on this, if I'm not mistaken, or does it not provide enough information about it?

(+1)

It's all good now -- thanks. I don't recall specifically what the tutorial said, but I must have misinterpreted it. BTW, thus far, this game is awesome!

Can i ask where is the innkepper

The innkeeper? It depends on where you are in the story. Usually, he works at the inn during the day. If this is a quest where you need to "visit" him, his room is next to Grace's room in the inn.

no I'm in the first challenge 

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"The procedure entry point SetThreadDescription could not be located in the dynamic link library"

Did anyone have this problem when trying to startup the game, if so, how did you manage to solve it??



Are you using the Windows version? What operating system are you running? Windows 10? XP? It's error from Async operations system. 

Im a bit bother by the fact there isnt a way to back/rewind in the android version.😔not even save 

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Excuse me? I don't quite understand what you mean. The back button on your Android device doesn't open the menu? In that case, you can use the button in the interface - on the top left.

How do I unlock Joyce's first scene? I only have her second scene unlocked

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You play in version 0.2.3? I think it's bug what we was fixed in next versions. 

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DM captaingekapango for a good time

Will do everything for a foot pic!

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can we rewatch the "scene" again like in summertime saga's "cookie jar"

In main menu you have button "Pensieve".

Is it male protagonist only?

on this moment - yes.

Do you plan to bring Turkish language option to the game? I can help you if you want.

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We haven't had any plans to translate the game into Turkish yet. However, all localization files are open-source. You just need to create another folder in Magic Academy_Data\StreamingAssets\Localization and the language will appear in the game.

Yes, I found the files and started to translate them, but the problem is that the game downloaded as BreZip and I can't put it in the folder I'm going to create. If I send it to you when I finish the translation, can you add it to the game?

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yes. You can reach us via Discord.

I believe I will finish it by Sunday and I have a question. I'm not supposed to translate things like character nicknames and place names in line A, right? 

Yes, everything located in the first column represents the localization "key". It must remain unchanged. Initially, we generated keys based on dialogue file names but later realized this was problematic and switched to generating random identifiers.

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Will there be a point in time where we can play 2.6.1, or will it always be behind a paywall?

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We always have two versions of the game: a public free version and the latest paid/patron version.

When we release a new version, the previous one becomes available for free to everyone.

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