Alpha Update 0.4 (Episkey)


Hello everyone! The alpha release was slightly delayed due to some gameplay issues discovered during initial playtesting, which we had to address urgently.

Today, the alpha version 0.4 (Episkey) is available to our patrons at the Professor level and above. Currently, only English and Russian languages are supported, along with PC and Android versions.

This also means that version 0.3.5 (Dissendium) is now available for our "Student" (5$) tier patrons.

The main change in update 0.4 is an almost completely reworked Journey mode. You can read more details about these changes in the previous devlog.

However, after the first playtest, we've already made several changes compared to what was described there:

  • Card Sorting: Cards are now sortable by rarity and name. Rarer cards will appear first in all panels. Identical cards are now grouped together.
  • Healing Card Balance: Healing card effects have been adjusted for balance. Previously, battles with passive enemies allowed for full health restoration. Healing is now only possible during specific events.
  • Defense Reset: "Defense" now resets at the beginning of the character's turn, preventing infinite stacking, which became problematic when fighting armored enemies.
  • Card Inspection: Holding the cursor or finger on a card in any window will display a larger image of the card with a more readable description, along with explanations of any special terms used in the card's description.
  • Enemy Intent Display: Holding the cursor or finger on an enemy will display a window with information about their current intent for their turn.
  • Enemy Buff Timing: Enemy-applied buffs now take effect on the following player turn. This prevents situations where an enemy applies a bleeding effect that deals damage at the end of the same round, giving the player no time to react.
  • Camera Position Saving: Due to changes in the adventure map size, camera position is now saved on the map so that it returns to the same position after a battle.
  • Unlock Logic: The logic for unlocking new items has been changed. After defeating a boss, a random item of the lowest unlocked rarity is awarded. You must unlock all Common items before you start unlocking Rare items.
  • Deck & Discard View: New buttons have been added to the adventure map and battle screen to view the current deck and discard pile.
  • Enemy Card Addition Display: Added logic to display when enemies add cards to their deck or hand (e.g., when an enemy attack adds a "junk" or "harmful" card).
  • Temporary Buff Icons: All buffs have received temporary icons.
  • Map Generation Algorithm: The map generation algorithm has been changed. The previous algorithm caused game events to cluster around the edges of the map. The placement of enemies and points of interest should now be more evenly distributed.

We look forward to hearing feedback from the first players. We hope that with your help, we can make our game even better!

You can support us on any platform convenient for you and get access to 0.3.5 or 0.4, depending on the level of support.

PATREON | BOOSTY | SUBSCRIBESTAR

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Comments

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(+1)

Will 0.4 become available for purchase on itch?

(1 edit)

Yes, the release on itch happens simultaneously with the release of the version for Master tier subscribers.
I think it will happen in a week or two - we still need to finish the scene with the new boss, choose VFX and SFX, and finish some art.

(+1)

Okidoke, I will be patient then.